Job Title: Expert Software Engineer, Accounts and Authentication - Demonware (Vancouver)Requisition ID: R Job Description: Your Mission We are looking for a talented Expert Software Engineer to join our Accounts and Authentication team at Demonware! We specialize in creating and operating the accounts and authorization services for Activision's games, especially with the Call of Duty franchise, where our goal is to manage player identities safely and securely. Our Python services are built on top of Kubernetes, Redis, MySQL, Kafka and typically deployed to our own on premises hardware using Ansible, Puppet and Kubernetes. All our services are accessed from C++ clients which are integrated into Activision’s bespoke game engines. In this role you will provide deep expertise, technical direction and deliver new features in the accounts and account security domain, and we're looking for someone passionate about the intersection of highly scalable systems, security and gaming. What you bring to the table Design and build highly-scalable services using open source technologies to enable crucial player to player interactions Work on improving and extending the Demonware services for Accounts, Identity Management and Privacy tooling Guide our technical direction and standards with engineers on the team and across Demonware, as well as work with our project managers to map and deliver objectives and priorities based on company goals and our product roadmap Contribute to R&D efforts and technical decision making around Demonware’s online services and tech stack Design and implement features, run services and support our partner game studios in integrating features into our current and future games Own, operate and support the live services that you develop Provide technical mentorship to more junior team members Player Profile Minimum Requirements: 12+ years of software engineering experience, ideally in developing highly scalable online services for millions of users Excellent programming skills, preferably in Python and/or C++, but we're open to other similar languages (Java, C#, Go, Rust, etc.) Prior professional experience working on services related to accounts, authentication, and/or identity management Experience with authentication and authorization protocols, as well as identity management systems Experience defining and delivering technical solutions to technical users. Experience working with Linux/Unix Extra Points: Experience with problems of large scale, and handling millions of connections Experience with continuous integration and agile methodologies Interest in travel to assist on-site integration at game studios in various global locations Your Platform Demonware is a member of the Activision family of studios. We work alongside engineers and creatives at our AAA partner studios and deliver the online and data services required by our massive franchises. We have launched well over 100 games, and our services connect multiple millions of players each day into epic entertainment experiences. While Call of Duty continues to push us to build bigger and better systems year on year, we also have a strong history of supporting great franchises such as Tony Hawk, Crash Bandicoot, Destiny, Diablo, Guitar Hero, and Skylanders. Our success comes from our talented and passionate people. Our work environment is welcoming and collaborative, we deliver on time and at scale. Our World At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty, Crash Bandicoot, Tony Hawk’s Pro Skater, and Guitar Hero. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization. We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up. Ready to Activate Your Future? We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to General employment questions cannot be accepted or processed here. Thank you for your interest. The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics. Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: Extended health plan, including medical, dental, vision, life and AD&D insurance, for employees and their dependents, as well as disability insurance; RRSP with Company match, tuition reimbursement, charitable donation matching; Paid holidays and vacation, paid sick time, compassion and bereavement leaves, parental leave; Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other benefit programs like supplemental life & critical illness, legal service, and others; If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. The standard base pay range for this role is $130,007.50 - $274,965.00 CAD. These values reflect the expected annualized base pay range of new hires in British Columbia, Canada. Actual amounts will vary depending on experience, performance and location. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. #J-18808-Ljbffr
Job Title: Viewmodel AnimatorRequisition ID: R Job Description: Your Platform Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since its founding in 2009, the studio has delivered iconic titles like "Call of Duty: Advanced Warfare," "Call of Duty: WWII," and most recently, “Call of Duty: Modern Warfare III.” We combine cutting-edge technology with creative vision to produce games that resonate with players worldwide. With a focus on creating high-quality multiplayer experiences and captivating single-player campaigns, we continue to shape the future of first-person shooters. We are looking for passionate and talented individuals to join our studio team in Toronto, Canada. In this role you will partner closely with our teams at our other studio locations in the United States and Australia in the creation of epic content for some of the biggest games in the world. If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us. This role will be studio based at our Toronto, Canada location with flexible working support. Sledgehammer Games is part of the Activision family and is wholly owned by Microsoft. To learn more about our studio, please visit us at or search for Sledgehammer Games on your favorite social media platform. Your Mission As a Viewmodel Animator you will be expected to create high fidelity 1st person animations that align to our pursuit of ultimate player immersion. This Immersion is achieved with Animations that mirror their real-world counterparts, including Weapon-Handling, Hand-to-Hand Combat and Locomotion. The ability to identify and execute the “feel” the project instructs, is the prime directive. You will be joining our Passionate and Dedicated team of Animators who continue pushing our standards of quality and drive that echo throughout our studio. If you’re looking for the right environment to display and master your talents, then Sledgehammer Games is the place for you! Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: Use traditional animation fundamentals to craft game motions that range from stylized to hyper-realistic. Demonstrate a strong understanding of camera animation and cinematic framing, as well as shot continuity and facial animation. Respond well to feedback and be willing to iterate multiple times to achieve the polish level we need to deliver AAA titles. Troubleshoot tool implementations and spearhead workflow improvements in order to increase the efficiency and creativity of the team. Player Profile Minimum Requirements: 3 years industry experience At least 1 shipped title or equivalent A strong ability for hand-keyed animation A knowledge of animation fundamentals with a focus on keyframe animation and human movement Ability to adapt to new tools and tech Experience animating in the Maya environment Problem-solving skills both technical and cross-department Ability to think philosophically about character movement Extra Points: Understanding of real-world weapon functionality is a plus Knowledge of Cinematic and Motion Capture Editing and cleanup An understanding of character creation (modeling, texturing, and rigging) is a bonus. Our World At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty, Crash Bandicoot, Tony Hawk’s Pro Skater, and Guitar Hero. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization. We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up. Ready to Activate Your Future? The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. Sledgehammer Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability. #J-18808-Ljbffr
Une entreprise de jeux vidéo recherche un Programmeur Dev Ops sénior basé à Montréal. Ce rôle stratégique implique la conception et l'évolution de systèmes pour automatiser les processus de développement. Les candidats doivent avoir plus de 5 ans d'expérience en développement, notamment en Python et C#. Des compétences en français et en anglais sont nécessaires. Rejoignez une équipe diversifiée et participez à des projets internationaux passionnants.
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A leading video game company in Toronto is seeking a Viewmodel Animator to create high-fidelity animations for first-person games. The ideal candidate has at least 3 years of industry experience, strong skills in hand-keyed animation, and a good understanding of camera animation. This position offers a dynamic work environment with flexible work support. Join us to impact the gaming industry significantly.
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Job Title: Associate Principal Software Engineer, Matchmaking - Demonware (Vancouver) Requisition ID: R Job Description: Your Mission Demonware is looking for a talented new Associate Principal Software Engineer to join our Matchmaking team! As part of the team, you’ll be responsible for developing and operating the services that get our players into great games, optimizing the experience for engagement, fairness, and fun. You’ll partner closely with studio engineers, data scientists, and product managers to evolve our matchmaking algorithms at massive scale, while delivering continuous improvements to player experience through innovation, data-driven iteration, and operational excellence. We’re looking for someone who is a senior technical contributor that will be responsible for architecting, building, and optimizing those large-scale matchmaking systems, and who will lead high-impact initiatives from design to deployment, guide experimentation frameworks, and ensure our systems meet stringent reliability, scalability, and performance goals. What you bring to the table Partner with studios to architect, implement, and operate scalable, low-latency matchmaking services that handle millions of players daily. Lead design discussions, code reviews, and technical deep dives to maintain engineering excellence. Champion best practices in service architecture, performance optimization, and fault tolerance. Collaborate with data scientists to implement and operate A/B tests and analyze player experience metrics. Integrate real-time feedback loops and machine learning signals into matchmaking decision-making. Own services end-to-end: from development to deployment, monitoring, and incident response. Define and track SLOs, SLIs, and KPIs for matchmaking performance and player experience. Mentor and coach engineers across the matchmaking and wider Demonware engineering community. Player Profile Minimum Requirements: 15+ years of professional software development experience, with a track record of delivering large-scale distributed systems. Expertise in at least one backend language (Python preferred) and experienced with modern service frameworks and orchestration tools (e.g., Kubernetes, Docker). Expertise in C++. Proven ability to design, optimize, and operate real-time, high-throughput, low-latency systems. Strong background in algorithms, data structures, and performance tuning. Experience in experimentation platforms, heuristic optimization, or machine learning in production systems. Deep understanding of networking fundamentals, including latency management and connection quality metrics. Skilled in monitoring, observability, and incident response for production services. Extra Points: Experience with matchmaking systems or large-scale game services. Experience with game engines (Unreal Engine, Unity, etc.). Experience with Machine Learning and Data Analytics. Familiarity with multi-objective optimization, reinforcement learning, or similar advanced techniques. Your Platform Demonware is a member of the Activision family of studios. We work alongside engineers and creatives at our AAA partner studios and deliver the online and data services required by our massive franchises. We have launched well over 100 games, and our services connect multiple millions of players each day into epic entertainment experiences. While Call of Duty continues to push us to build bigger and better systems year on year, we also have a strong history of supporting great franchises such as Tony Hawk, Crash Bandicoot, Destiny, Diablo, Guitar Hero, and Skylanders. Our success comes from our talented and passionate people. Our work environment is welcoming and collaborative, we deliver on time and at scale. Our World At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization. We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up. Ready to Activate Your Future? We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply. We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to General employment questions cannot be accepted or processed here. Thank you for your interest. The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. We are an equal opportunity employer and value diversity at our company. We do not discriminate based on race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics. Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: Extended health plan, including medical, dental, vision, life and AD&D insurance, for employees and their dependents, as well as disability insurance; RRSP with Company match, tuition reimbursement, charitable donation matching; Paid holidays and vacation, paid sick time, compassion and bereavement leaves, parental leave; Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other benefit programs like supplemental life & critical illness, legal service, and others; If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. The standard base pay range for this role is $143,692.50 - $303,715.00 CAD. These values reflect the expected annualized base pay range of new hires in British Columbia, Canada. Actual amounts will vary depending on experience, performance and location. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. #J-18808-Ljbffr
Job Title: Senior UI Engineer - Sledgehammer Games Requisition ID: R Job Description: Sledgehammer Games is looking for talented developers to join us as a member of our Toronto team. This group will partner with our global teams in Toronto, Canada and Melbourne, Australia in the creation of epic content for some of the biggest games in the world. This is an opportunity to work with a strong AAA team, adding new skills to your armory while gaining the unique satisfaction that comes from building something new. Join us in our quest to maintain and improve a healthy and inspiring studio culture! The studio is navigating its second decade of game development, focused on constant evolution, innovation and qualified risk-taking – which are some of the most rewarding aspects of game development. With world-class content production and engineering teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting new projects. Sledgehammer Games is part of the Activision family and is wholly owned by Microsoft. To learn more about our studio, please visit us at or search for Sledgehammer Games on your favorite social media platform. Your Mission Our engineering team in Toronto is growing! As a Senior UI Engineer you will be actively coding and engineering UI screens for various aspects of the game. You will need to possess practical knowledge of LUA scripting language with the ability to implement content into the game engine. Qualified candidates will need to have a strong background in engineering human graphical interfaces and have a well-rounded understanding of user experiences applicable to console games. Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: Developing, modifying, and debugging UI software in script and C/C++ Deploying, evaluating performance, optimizing and testing UI software on PC and console platforms Work closely with UX Designers, UI Artists, UI Technical Designers and UI and other Engineers to create an exceptional overall user experience Collaborating with other internal departments (art, design, audio, QA, etc) Co-develop and collaborating with other Activision studios Detailing software and features for internal and external engineering teams Participating in scheduling, design, performance and code review process Player Profile Minimum Requirements: Bachelor's degree in a Computer Science, Engineering, or Math related field Shipped at least one game title 5+ years of experience working in the game industry Showed strength in and knowledge of C/C++, data structures, performance, and multi-threaded programming techniques. Scripting Language experience (LUA or C#, Python, etc.) Validated ability to collaborate, coordinate, communicate and support other team members Comprehensive understanding of object-oriented programming Creative, motivated, focused, passionate Demonstrated ability to write efficient, clean, readable, portable, and reliable code Passion for games Extra Points: Interest in UX design Background in LUA programming Our World At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization. We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up. Ready to Activate Your Future? The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. Sledgehammer Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability. #J-18808-Ljbffr
A leading gaming company located in Vancouver is seeking a Cloud Engineering Co-Op for summer 2026. This role offers hands-on experience in cloud infrastructure, requiring candidates to have experience in analytical skills, basic Linux familiarity, and a commitment to learning. Attend a 7-month co-op starting mid-May, with relocation assistance available for those living 150km+ away. Join us to innovate in cloud technologies and contribute to a collaborative environment.
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2026 Canada Summer Co-Op - Cloud Engineering- Central Technology Requisition ID R Job Description Activision Central Tech is looking for talented and innovative students to join our team for the summer and fall of 2026. The team provides software tools and build infrastructure technologies for several Activision studios, like Sledgehammer Games, Treyarch, and Infinity Ward for hit AAA franchises like Call of Duty. The Vancouver studio is part of a broader team headed up from Los Angeles and is housed within Demonware. We are a technology company an d dedicated to openness. This means collaborating to tackle problems, the freedom to talk to anyone, and the best idea wins. We take the work seriously; ourselves, not so much! Program Player Profile Currently enrolled in a post-secondary education or graduate program Graduating December 2026 – July 2027 Available to participate in a 7-month co-op starting mid-May Currently residing in Canada or open to relocating oneself to Canada Exhibits learning agility; has the ability to think differently, and/or grasp and apply new skills and concepts Approaches problems in a clear, well-organized, and solutions-oriented manner Works well with others and contributes to team tasks Able to effectively communicate problems, solutions, needs, or priorities Is engaged, seeks to learn, and is able to manage time effectively Applicants must apply with a resume and a link to source code Co-op Opportunities All co-ops will be conducted in-person 3 days a week at our Vancouver office. Co-op s living 150km + away from the office location will have the option to opt into relocation services and receive a living stipend to sup sidize costs. Cloud Engineering Co-Op As a Cloud Engineering Co-op, you’ll gain hands‑on experience implementing cloud infrastructure using Microsoft Azure, identity and authentication systems, developer tools, and observability frameworks. You’ll help design and build tools and automations that run on distributed systems, identifying opportunities to streamline manual workflows through automation. Your work will include performing root cause analyses and proposing engineering solutions to prevent or mitigate recurring incidents. You’ll also participate in design and code reviews, contributing to the development of scalable, high‑performance systems that support our engineering teams. Requirements Desire to learn about Infrastructure Debugging and analytical skills Able to communicate technical concepts Basic Linux command-line familiarity Familiarity with scripting Familiarity with source control (git preferred) Familiarity with container technologies (Docker, containerd , etc ) Nice-to-haves Knowledge of networking technologies (e.g., TCP, UDP, DNS) Experience diving into code to understand how it’s supposed to work -- and why it doesn’t Experience with CI/CD pipelines ( Github Actions, CircleCI , Gitlab CI/ CD , etc. Experience with Observability tools (Elasticsearch, Grafana, Splunk, etc.) Experience with identity and secrets management Experience with container orchestration tools (Kubernetes, OpenShift, Nomad, etc ) The standard base pay range for this role is 65,000 CAD annually. This value is the expected annualized base pay of interns in British Columbia, Canada. Ultimately, your offer will be based on several factors, including relevant education, performance, and work location. Your Talent Professional can share additional details for this role during the hiring process. Our World Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty ®, World of Warcraft® , Overwatch ®, Diablo ®, Candy Crush ™ and Bubble Witch ™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet! Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment . We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered! The video game industry and therefore our business is fast‑paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications ? Let us decide! Research shows that women and members of other under‑represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. Activision Blizzard is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color , religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability. We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to General employment questions cannot be accepted or processed here. Thank you for your interest. Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: Extended health plan, including medical, dental, vision, life and AD&D insurance, for employees and their dependents, as well as disability insurance; RRSP with Company match, tuition reimbursement, charitable donation matching; Paid holidays and vacation, paid sick time, compassion and bereavement leaves, parental leave; Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other benefit programs like supplemental life & critical illness, legal service, and others; If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full‑time employees and interns with the Company. The standard base pay range for this role is $38,745.00 - $81,990.00 CAD. These values reflect the expected annualized base pay range of new hires in British Columbia, Canada. Actual amounts will vary depending on experience, performance and location. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. #J-18808-Ljbffr
A leading gaming company in Vancouver seeks an Associate Principal Software Engineer for its Matchmaking team. The role focuses on architecting and optimizing matchmaking systems, collaborating with various teams, and ensuring high-performance standards. Ideal candidates have over 15 years of software development experience and expertise in backend languages like Python and C++. This position offers competitive salaries and comprehensive benefits.
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Titre du poste: Identifiant de demande de poste: Description du poste: (English version below) Fondé à Québec et poursuivant sa croissance avec une équipe à Montréal, Beenox possède plus de 25 ans d’expertise dans le développement de jeux. En tant que studio Activision, nous sommes leaders dans le divertissement interactif et impliqués dans la création de titres renommés. C’est avec fierté que nous contribuons grandement à la célèbre franchise Call of Duty, notamment par la création de contenu sur les saisons de Warzone et en dirigeant le développement de la version PC de Call of Duty. À travers notre histoire, nous avons également participé au succès de Crash Bandicoot, Tony Hawk's Pro Skater , Skylanders , Spider-Man et Guitar Hero. Nous avons pour raison d'être de propulser les gens à forger des relations et de vivre l’exaltation de se surpasser ensemble, jour après jour. Nous sommes déterminé.es dans notre mission d'élever des expériences de jeux emblématiques à des niveaux inégalés, pour tous les joueurs.euses . À propos du role Tu seras appelé(e) à créer et adapter des effets spéciaux pour nos différents mandats afin de contribuer à l'atmosphère des niveaux, supporter les différents éléments gameplay et les cinématiques. De plus, tu travailleras en étroite collaboration avec les différents studios d'Activision. Finalement, tu seras amené(e) à participer à l'innovation de diverses techniques et processus afin d'améliorer la qualité des projets. Responsabilités Créer une variété d'éléments VFX en temps-réel à l'aide de particules, modèles, textures, animations et éclairages; Travailler en respectant la direction artistique pour réaliser des effets réalistes (explosions, feu, effets météo, etc.); Contribuer à l'ambiance et à la narration du jeu grâce à des effets visuels qui se démarquent artistiquement; Optimiser les effets spéciaux en fonction des limites des diverses plateformes de développement (nombre de particules, résolutions des textures, etc); Déterminer les besoins en effets spéciaux avec les équipes de design, d'audio et artistique; Collaborer avec les divers départements pour intégrer des fonctionnalités VFX dans l'engin de jeu; Contribuer au développement du pipeline. Exigences Expérience prouvée (8 ans +) en création effets spéciaux; Bonne maitrise de la langue française; Maîtrise un système d'effets spéciaux d'un engin de jeu (Unreal, Crytek, Unity, etc.); Bonne connaissance de Photoshop, 3D studio Max et/ou Maya; Sens artistique développé; Aisance à s'adapter aux outils internes et à un environnement en changement constant; Passion pour le jeu vidéo; Être en mesure de fracturer des modèles et de créer des simulations de destructions; Connaissance d’un ou plusieurs logiciels de simulation (Houdini Fx, Thinking Particles, FumeFx, etc.); Connaissance de langages Script; Aisance avec Substance Designer. Nous aimons entendre tous ceux qui sont enthousiastes à l'idée de changer l'industrie des jeux vidéos. Vous n'êtes pas sûr de répondre à toutes les qualifications ? Laissez-nous décider! La recherche montre que les femmes et les membres d'autres groupes sous-représentés ont tendance à ne pas postuler à des emplois lorsqu'ils pensent qu'ils ne possèdent pas toutes les qualifications, alors qu'en fait, ils les possèdent souvent ! Chez Activision Blizzard, nous nous engageons à créer un environnement diversifié et inclusif et vous encourageons vivement à postuler. Founded in Quebec City and continuing its growth with a team based in Montreal, Beenox has over 25 years of expertise in the game development. As an Activision studio we are leaders in interactive entertainment and involved in the creation of renowned titles. We’re proud to be a major contributor to the popular Call of Duty franchise, crafting content for the Warzone seasons and leading the development of the PC version of Call of Duty. Throughout our history, we have also contributed to the success of Crash Bandicoot, Tony Hawk's Pro Skater, Skylanders, Spider-Man and Guitar Hero. Our purpose is to empower people to build connections and experience the thrill of surpassing their best game together, time after time. We’re driven by our mission to elevate iconic gaming experiences to new heights for all players. About the role You will be required to create and adapt special effects for our different projects. Your work will add to the atmosphere of levels and support different gameplay elements and the cinematics. You will also work closely with other Activision studios. Lastly, you will contribute to innovations in techniques and processes to improve project quality. Responsibilities To create a variety of real-time VFX elements using particles, models, textures, animations and lighting; To follow the stated artistic direction as you craft realistic effects (explosions, fire, weather effects, etc.) To contribute to the game’s atmosphere and narration with artistically striking visual effects; To optimize the special effects in keeping with the limitations of different development platforms (number of particles, texture resolutions, etc.); To determine special effects requirements with the design, audio and artistic teams; To work with different departments on integration of VFX features into the game engine; To contribute to pipeline development. Requirements Proven experience (8 years + ) in VFX; Good proficient in French; Proficiency in a game engine’s special effect system (Unreal, Crytek, Unity, etc.); Comfortable with Photoshop, 3D Studio Max and/or Maya; Excellent artistry and attention to detail; Adapts easily to in-house tools and a constantly evolving environment; Loves video games;Able to fracture-model and build destruction simulations; Knowledge of one or more simulation software programs (Houdini Fx, Thinking Particles, FumeFx, etc.); Knowledge of Script languages; Comfortable with Substance Designer. We are an equal opportunity employer and value diversity at our company. We do not discriminate based on race, religion, color, national origin, sex, gender, gender expression, sexual orientation, age, marital status, veteran status, or disability status. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation. #J-18808-Ljbffr