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Electronic Arts
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  • Role ID Worker Type Regular Employee Studio/Department CT - Data & Insights Work Model Hybrid Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. The Data & Insights (D&I) team harnesses the power of data to deliver transformative insights and solutions to EA game teams and players. D&I teams are involved in every aspect of data, driving strategy and governance; building powerful data and AI applications; and developing personalization, experimentation, and analytics tools, and more. When you join D&I, you're joining a team of passionate experts working to enable more profound understanding, better ways of working, and more meaningful experiences for our players. Join our Portfolio Analytics team as a Senior Analyst. If you have a deep curiosity, a love for games, and experience with data munging, numbers, data visualizations, and statistical analysis, this is your dream job. As part of our team, you will contribute to impactful, high-visibility projects that are informing our top leadership decision. Reporting to the Portfolio Analytics Senior Manager in Bucharest, you'll work with a diverse group of colleagues, encouraging an environment of collaboration. What you will do: Use machine learning techniques to analyze data and build predictive models. Use R/Python to automate processes for recurring requests. Create concise insights and presentations for top leadership. Contribute to high-profile portfolio projects through creative idea implementation. Develop solid relationships with partners, encouraging collaboration. Coordinate projects from ideation to implementation Create reports and answer ad-hoc questions that would help our partners to assess the health of our games We are looking for a colleague with the following technical skills: SQL: advanced skills including experience querying complex data sets Data Manipulation: advanced skills in data wrangling, data preprocessing, and data transformation techniques to extract relevant information from raw data and prepare it for analysis and modeling. Machine Learning: experienced in machine learning algorithms and predictive modelling, positioned for continued growth and professional advancement. Programming Skills: experienced in programming languages such as Python or R, demonstrating eagerness for development. Data Visualization: advanced in data visualization techniques and tools, primed for further growth. If you also: Embrace changes as opportunities for growth, Demonstrate commitment and a desire for high-quality work, Balance with a broader understanding of the context, Show a desire for personal growth and invest in learning, Enjoy collaborating with a global and diverse group of colleagues from varied backgrounds, then you are perfect for our team! COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #J-18808-Ljbffr

  • Mobile Designer  

    - Vancouver

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination. WE MAKE FUN...FUNNER. We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate, we are set to deliver an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As our Senior Mobile Game Designer, you will drive the development of our cross-play mobile experience. You will define what a best-in-class mobile free-to-play experience looks like and lead the team to bring it to life, balancing the complexities of a multi-platform title. Your expertise in mobile game design and live operations will drive player engagement and retention across devices. Responsibilities Work with a mobile strike team to ensure key core-loop feature parity between mobile and other platforms and a cohesive cross-platform player experience Design solutions and propose alternatives for features that are not possible or supported on mobile Oversee the ongoing integration of new features and mechanics, ensuring quality and consistency across platforms by representing the needs of the mobile player to the wider team Work alongside mobile input / gameplay designers to ensure moment-to-moment experiences align with metagame expectations Design and refine mobile-specific FTUE (First Time User Experience) and onboarding flows Partner with the Design Director and Lead Designers to advocate for the mobile player experience within the overall metagame and progression systems Partner closely with UX and UI designers to ensure cohesion and consistency in the mobile experience Establish and maintain structured content guidelines for mobile, including evaluating the need for bespoke content and managing the impact of difficulty discrepancies between platforms Design and implement strategies for integrating seasonal content on mobile, ensuring consistency and fairness in cross-progression and cross-platform play Qualifications 5+ years game design experience, or show equivalent knowledge At least 3 years of experience in mobile designing and implementing features Strong understanding of mobile onboarding and retention and how to design an experience that fits into a player’s daily routine Experience with what makes mobile free to play games successful through current free-to-play mechanics, fundamentals, and trends Nice to Have: Strong interest in skate and social sandbox games with an understanding of how they work COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #J-18808-Ljbffr

  • Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Composed of world‑class studios across Criterion, DICE, Motive, and Ripple Effect – all powered by the Foundational Tech team – we are building a connected Battlefield universe filled with immersive experiences. Our Values We believe in an honest and transparent environment, where developers grow in our crafts. We value bold risk‑taking followed by excellence through iteration. We seek developers with diverse experiences who will enrich our studio creativity. We are looking for an engineer like you to join our team who has experience understanding technical changes and debugging and diagnosing issues across projects and code branches. Ideally you also enjoy building tools to help improve workflows. You will work with engineers, production, technical directors and QA to ensure development stability. Additionally, this job is open to remote work and will report to an Engineering Line Manager based in Austin, Texas and work within our Systems Engineering Team. Requirements 3+ years of programming experience Knowledge of C++ and CI solutions, perforce and build systems Experience analyzing and debugging the source of an issue across projects and branches Comfortable relaying information with diverse departments such as production, QA and leadership teams on build status and known issues; including across time zones Bonus – familiarity with C#, Jenkins Benefits We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401(k) with company match, and of course, free video games. And since we realize it takes world‑class people to make world‑class games, we offer competitive compensation packages and a culture that thrives on creativity and individuality. Next Steps As part of the application process we might ask you to perform a practical work test. Apply online with a resume. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include health care coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. #J-18808-Ljbffr

  • A leading gaming company in Vancouver is seeking a Technical Artist to bridge between the art and engineering teams. This role involves managing content pipeline automation and ensuring art production workflows. The ideal candidate has at least 3 years in gaming production, experience with game engines, and strong communication skills. A competitive benefits package is offered, including vacation and health coverage.
    #J-18808-Ljbffr

  • Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning! With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club! We’re looking for an Online Software Engineer Co-op to join our paid world-class internship experience. The start date for this position is May 11, 2026 (8-month term), you may be eligible for course credit depending on your institution. Our Online Software Engineer Co-op will report to a Software Engineer on the team. We are considering onsite and hybrid work options. Responsibilities: You will report to Producers, Development Directors and Technical Leads to lead the development of bug fixes, game changes, services and new features into our games. Qualifications: You must be available for a full-time paid internship from May 11 - December 18, 2026. You must be enrolled in an accredited program in a related field. You must be returning to school for at least one semester following your work term with EA. You have a working knowledge of Java or C++, and SQL, Python. You have experience in object-oriented design and implementation. You have experience with server-side software. CI/CD knowledge is a nice-to-have Additional Information: You must clearly indicate your expected graduation date in your resume to be considered. We are only considering students who can work in Canada, will be enrolled in an accredited degree program throughout this Co-op, and slated to graduate no earlier than May 2027 . You must be legally authorised to work in Canada on a full-time basis during the 8 month Co-op term. Visa sponsorship and relocation are not available for this position. Compensation and Benefits: The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor’s, Master’s, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs. The hourly pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k). Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #J-18808-Ljbffr

  • Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let’s say that again—iconic worlds where every player feels like the hero. Our passion has taken us from imagining dogfighter pilots in Star Wars: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space. Currently, we\'re working on two exciting projects, an original Iron Man action-adventure game and what\'s coming next for Battlefield. We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players. Motive is looking for a Senior AI Designer to join our team on Battlefield. You will report to the Senior Game Director and collaborate with gameplay leadership to develop enemy AI and design mechanics for the multiplayer aspects of the game. Join our multi-disciplinary AI team and work closely with other Gameplay Designers to craft a unique multiplayer experience. Responsibilities: You will partner with designers to ensure enemy and vehicle AI contributes effectively to the combat experience and supports the overall game loop. You will oversee and review AI feature development. You will communicate design concepts through various channels, including written documents. You will create and guide prototypes to explore design solutions. You will implement new features and content using our in-house engine and visual scripting tools. You will work across disciplines, including animation, programming, and level design, to ensure a top-tier player experience. You will collaborate across disciplines, including animation, programming, and level design. You will review the game against the design goals and identify issues and opportunities to improve the player experience. You will receive and incorporate feedback from multiple sources to improve features. You will collect and use qualitative data (playtest, usability, and customer feedback) and quantitative data (telemetry and analytics) to inform and improve designs. Qualifications: 7+ years of design experience in video game development. Design credits on at least one title with responsibility for enemy AI or combat systems. Knowledge of current multiplayer shooter games and market trends, with the ability to apply relevant insights. Hands-on experience with game engines for design implementation. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #J-18808-Ljbffr

  • Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Can this position be remote?: No Central Technology is a dynamic community of experts, innovators, and change-makers united by a single, shared vision: To revolutionize interactive entertainment and inspire creativity through transformative technology. Our industry-leading services and solutions are developed collaboratively with teams across EA to enhance creativity and improve outcomes for our partners and players. The Creative Innovation team within the Central Technology organization is the driving force behind EA\'s cutting-edge research, 3rd-party partnerships, and content creation technologies. From AI-powered tools for character animation to groundbreaking world-building systems, this team researches, innovates, and integrates transformative technologies into creative workflows. By joining Creative Innovation, you\'ll work at the intersection of creativity, technology, and design solutions that redefine immersive gaming experiences. If you\'re looking for a team that combines the agility of a startup with the impact of a global AAA, then we\'re looking for you. Our team within Creative Innovation pioneers the development of custom tools incorporating procedural and machine learning technologies to empower content creators to create compelling games. You will be a senior member of this team, reporting to the Director of Product, working with a multi-disciplinary team to build and deliver novel tools and workflows. This role is hybrid remote/in-office and you will work from our Vancouver/Burnaby office. Responsibilities Define and guide the product strategy for technology solutions used by 3D content creators, in partnership with multiple game teams. This requires an understanding of technical art and art workflows in game development Collaborate with a diverse team of TAs, SEs, DDs, UX Designers and others by promoting a compelling vision and driving implementation Set clear objectives and key results (OKRs) for reporting to align team members across the organisation Manage end-to-end product lifecycle, from concept through adoption Guide product discovery for new game team use cases, doing customer research, data analysis and experimentation Qualifications 5+ years of product management experience, including at least 2+ years with scope of influence across different teams Experience defining and delivering product strategy for tools used by game development content creators, specifically in environment, world or level building Experience communicating complex technical concepts to a variety of audiences, with a history of influencing senior leaders in art or technical art Experience using data and insights to inform product development with the ability to map vision to data-driven results Bonus: experience with creative content pipelines, games industry experience and/or procedural techniques and tools Compensation and Benefits The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #J-18808-Ljbffr

  • Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Composed of world-class studios across Criterion, DICE, Motive, and Ripple Effect – all powered by the Foundational Tech team – we are building a connected Battlefield universe filled with immersive experiences. Our Values We believe in an honest and transparent environment, where developers grow in our crafts. We value bold risk-taking followed by excellence through iteration. We seek developers with diverse experiences who will enrich our studio creativity. We are looking for an engineer like you to join our team who has experience understanding technical changes and debugging and diagnosing issues across projects and code branches. Ideally you also enjoy building tools to help improve workflows. You will work with engineers, production, technical directors and QA to ensure development stability. Additionally, this job is open to remote work and will report to an Engineering Line Manager based in Austin, Texas and work within our Systems Engineering Team. Requirements 3+ years of programming experience Knowledge of C++ and CI solutions, perforce and build systems Experience analyzing and debugging the source of an issue across projects and branches Comfortable relaying information with diverse departments such as production, QA and leadership teams on build status and known issues; including across time zones Bonus - familiarity with C#, Jenkins Benefits We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match, and of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives on creativity and individuality. Next Steps As part of the application process we might ask you to perform a practical work test. Apply online with a resume. We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #J-18808-Ljbffr

  • Systems Software Engineer  

    - Vancouver

    Role ID Worker Type Regular Employee Studio/Department Work Model Hybrid Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. EA SPORTS is one of the most iconic brands in sports & entertainment with nearly 30 years of innovation, passion, and connection of millions of players across the globe to their favourite sports, teams, and athletes. We are creating a team to build a new unannounced AAA EA SPORTS product across platforms. This is your opportunity to join this new team to shape the future of interactive entertainment and create the next great EA SPORTS game. Our Advanced Technology Group is part of the EA SPORTS Technology organization, focusing on identifying and creating new, scalable technologies for game teams. We closely collaborate with game teams, central art teams, and the Frostbite engine team; though the technologies developed can apply to many different engines, environments, and hardware platforms. You will work on our strategic, multi-year projects focused on user-generated experiences, improved creation pipelines and runtime functionality, both internal and player facing, for all EA SPORTS titles. We're looking for a Systems Software Engineer or someone interested in expanding their knowledge in the Systems area. Our systems engineers maintain a broad range of our technology stack and look for ways to improve performance, utility, and capabilities for our players, as well as enhance workflows for our development team. Above all, we’re looking for an engineer who is excited to use their talent and experience to build AAA-quality technology. Your Responsibilities: Work with other engineers across the game team to integrate, develop and debug core technologies and features in a large codebase, merging modern and legacy designs across multiple hardware architectures. Manage and optimize memory, load times, and performance. Debug a range of defects in development environments. Look for ways to increase team efficiency through automation, tooling, or workflow enhancements. Contribute to core EA technologies to promote collaborative development efforts. Work with technical and non-technical co-workers to create practical technical designs that meet players’ expectations. Your Qualifications: Please note that you do not need to meet all qualifications to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered. 3+ years of C++ development experience. Ability to learn, test, debug, and extend other software engineer's code. Knowledge of software engineering and architectural design. Understanding of memory management, file systems, multi-core processing, and performance. Experience with profiling tools to monitor and diagnose issues. Experience with build systems, pipelines, and source control. Experience with codebases supporting multiple compilers and architectures. Experience communicating and collaborating with external team members or teams. Experience integrating and maintaining large-scale systems and legacy codebases, covering multiple disciplines. Experience with multiple programming languages (Python, Lua, C#). COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #J-18808-Ljbffr

  • Software Engineer II (Automation)  

    - Vancouver

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. WE MAKE FUN...FUNNER. We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. We are looking for a passionate Software Engineer who loves building smart solutions to solve complex problems with elegant, automated systems. Reporting to the Technical Director, you will develop technology to drive automated validation of game systems and content on Skate™ . Location: Hybrid 3 days a week onsite at the EA Vancouver studio Responsibilities Design, develop, and maintain robust automation frameworks and tools Write code in C++ and other appropriate languages Develop hooks and expose data required to create automated tests Collaborate with cross-functional teams locally and remotely to identify automation opportunities and deliver scalable solutions Continuously improve existing automation systems for performance, reliability, and scalability Skills and Knowledge Required Experience developing and maintaining automation frameworks or tools Critical thinking, strong problem-solving skills and attention to detail Effective communication and teamwork abilities Qualifications Bachelor’s degree in Computer Science, Engineering, or a related field, or equivalent practical experience Experience with game engines and 3rd party APIs Game Design Experience Fluency in C++ Experience with code/data in multithreaded Client/Server Architecture 3+ years of professional experience in software engineering or automation development. Agentic AI / agentic architecture experience Integrating AI solutions with AAA Console/PC games Understanding of latest UI technologies, UI design patterns including development of UI frameworks Experience with CI/CD pipelines and related tools (e.g., Jenkins, GitLab CI) Knowledge of cloud platforms (AWS, Azure, or GCP) COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. PAY RANGES In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #J-18808-Ljbffr

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