# Intermediate Recruiter## London (Canada)Digital ExtremesContractPosted 2 months agoHuman Resources (HR)Intermediate (2–5 years)Recruitment & Talent AquisitionABOUT THIS POSITIONWe are seeking an Intermediate Recruiter with a minimum of 3 years of experience recruiting in the gaming industry for a six month contract. In this role, you will partner with hiring managers and studio leaders to source, attract, and hire top talent across all video game-related roles—from artists and animators to engineers, designers, and production staff. You will play a key role in ensuring a smooth, engaging candidate experience while driving our talent strategy forward.RESPONSIBILITIESManage full-cycle recruitment for a wide range of roles within game development (art, design, programming, production, QA, publishing, and support functions).Partner with hiring managers to understand team needs, role requirements, and success profiles.Develop and execute sourcing strategies to attract diverse, high-quality candidates, including passive talent.Screen, interview, and assess candidates while ensuring alignment with role requirements and studio culture.Build and maintain strong talent pipelines to support future hiring needs.Coordinate and facilitate interviews, feedback sessions, and candidate debriefs.Provide a best-in-class candidate experience from first contact through offer acceptance.Maintain accurate and up-to-date data in the applicant tracking system (ATS).Represent the company at industry events, career fairs, and networking opportunities.Contribute to employer branding initiatives to showcase Digital Extremes as an employer of choice in the gaming industry.REQUIREMENTSMinimum of 3 years of recruitment experience, in the video game industry.Proven track record in recruiting for a variety of game development roles (technical, creative, and operational).Strong sourcing skills using LinkedIn, social platforms, networking, and industry-specific channels.Excellent communication, relationship-building, and stakeholder management skills.Ability to manage multiple searches simultaneously while meeting deadlines.Strong attention to detail and organizational skills.Familiarity with applicant tracking systems and recruitment metrics.PREFERRED EXTRASExperience supporting diversity, equity, and inclusion (DEI) hiring initiatives.Knowledge of international recruitment and immigration processes.Experience working in a fast-paced studio or tech environment“Applicants must be legally eligible to work in Canada at the time of application.”ABOUT DIGITAL EXTREMESFounded in 1993 by James Schmalz, Digital Extremes ranks as one of the world's top independent video game development studios. Originating with the co-creation of Epic Games' multi-million unit selling Unreal franchise including Unreal and Unreal Tournament, Digital Extremes went on to develop Dark Sector, BioShock for the PlayStation3, the BioShock 2 multiplayer campaign, and The Darkness II. The studio has reached its greatest critical and commercial success with the free-to-play action game, Warframe, boasting a global community of 75 million registered players on PC, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, and iOS. The studio's most recently announced project is the much anticipated Soulframe, an open-world action-fantasy MMORPG title that is currently under development.Digital Extremes is headquartered in London, Ontario, Canada, and is proud to be selected as one of Canada's Top 100 Employers.For more information and exciting news related to Digital Extremes, please visit WORK AT DIGITAL EXTREMESAt Digital Extremes, we don’t just make games - we craft immersive worlds that inspire and connect millions of players around the globe. Our award-winning studio is home to passionate, creative, and collaborative talent who thrive in a culture of innovation, inclusivity, and respect. We offer competitive compensation, industry-leading benefits, flexible work arrangements, and opportunities to grow your career while working on beloved titles like Warframe and the highly anticipated Soulframe. Whether you’re developing cutting-edge gameplay, designing stunning art, or supporting the teams that make it all happen, you’ll be part of a studio where your ideas matter, your contributions are valued, and your work leaves a lasting impact on our community.Please note, some benefits may be subject to eligibility for employees.JOIN USAt Digital Extremes, we believe our strength comes from the diversity of our people and the respect we show one another. We are an equal opportunity employer committed to creating a welcoming, accessible, and supportive environment where everyone can do their best work and feel valued for who they are. We welcome applications from all qualified individuals, including those from underrepresented communities and people with disabilities. If you require accommodations at any stage of the recruitment process, we will work with you to ensure you have the support you need. We truly appreciate your interest in joining our team, and while we may not be able to respond to every application, we will connect directly with candidates moving forward in the process.
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Job Description Be part of the Rainbow Six team and bring one of the world’s most celebrated shooter franchises to mobile! This is your chance to help define the next chapter of this legendary tactical multiplayer game. With millions of players around the world, this project offers the opportunity to shape the look and feel of this incredible experience, now adapted for an entirely new platform. Overview As a VFX Artist at Ubi Montreal, you will create stunning real-time effects that will make this mobile game truly shine, working within the unique constraints of mobile hardware and game engines. We’re looking for someone who loves blending art and tech, thrives in a collaborative environment, and isn’t afraid to experiment to push mobile visuals further than ever before. This is a rare opportunity to innovate and redefine what high-quality effects look like on mobile. What you’ll do Design and implement dynamic, high-performance real-time effects in Unity, including particles, fire, smoke, and muzzle flashes. Collaborate with art direction, animation, and design teams to adapt the franchise’s iconic visual identity for mobile while enhancing gameplay and respecting technical constraints. Manage VFX optimization and technical constraints to ensure consistent performance. Explore new workflows and techniques to push the boundaries of mobile visual effects. Qualifications Solid understanding of game engines. Experience with Unity and mobile optimization best practices. Experience using node-based shader editors such as ShaderGraph or Amplify. Strong artistic sensibility and ability to translate clear visual direction within strict technical requirements. Passion for competitive games and knowledge of visual clarity challenges in gameplay. Autonomy, adaptability, and strong communication skills. What you’ll love here Contribute to the mobile debut of this world-renowned franchise with millions of fans. Collaborate with experienced artists and developers. Be part of a studio culture that values creativity, curiosity, and collaboration. What to send our way Your CV highlighting your education, experience, and relevant skills. A portfolio showcasing your best VFX work (attach images or provide a link to your personal website or online portfolio). About us Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. They believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join their journey and help create the unknown! We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work. #J-18808-Ljbffr
Presentation Content Designer - EA SPORTS FC EA SPORTS is one of the most iconic entertainment brands – connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games. Building on an incredible 30-year foundation, we are redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we are taking the largest football club in the world to new heights – and this is just the beginning! With more opportunities than ever to create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC and welcome everyone to the club! Role As a Presentation Content Designer you will design and implement presentation-based content for EA Sports FC, partnering with game designers, programmers and artists to develop those sequences in the game using in-house tools and the Frostbite engine. This role is Hybrid based at our Vancouver, BC offices Responsibilities Work closely with the Design team to prototype and implement various aspects of interactive gameplay. Work with in-house tools to create content including conversations and dialogue flow, interactive cutscenes, triggers for cinematics, cutscene and audio, camera control and view composition, UI flow and layout. Follow directions and reference material provided by producers, art directors, and game designers, and create the vision through your use of our presentation tools. Collaborate with multiple teams (artists, rendering, animators, gameplay, audio, interface) to identify and define requirements for implementing Presentation features. Gather references, storyboard, design, and present ideas back to the team, following and contributing to the design vision for the project. Report to technical directors and project managers. Qualifications Understanding of cinematic scenes: actors, cameras, dialogue, audio Experience with in-game cinematic systems (camera control, timing, triggers etc). Understand narrative causality and logic. Experience with UI flow and layout 2+ years of experience with both design and implementation of game content using game editing tools. Understanding of logic, if-else conditionals, typical in-game events, and properties. Knowledge of the game development process from concept to final product release. Bonus: experience with industry software such as game engines and 3D software. COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Electronic Arts At Electronic Arts, we exist to Inspire the World to Play. #J-18808-Ljbffr
A leading gaming company in Vancouver seeks an Audio Artist III to develop immersive audio experiences for games. You will collaborate with various teams to design and implement audio assets, ensuring they align with the game's vision. The ideal candidate has at least four years of experience in game audio, knowledge of modern audio tools, and a passion for creating engaging soundscapes. This position offers competitive compensation and benefits, along with a dynamic work environment.
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Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Please note: this is a hybrid/on-site position. Remote work is not available. Must be able to work 3x per week at either our Victoria, B.C. or Vancouver, B.C. office. Electronic Arts Inc. is a global leader in interactive entertainment. We develop games, content and online services across platforms. We have a broad portfolio of brands that span the most popular genres. We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together people that combine creativity, innovation, and passion. We immerse our employees into an inclusive culture and provide opportunities for learning and leading that allow our employees to do the most impactful and rewarding work of their careers. You will support American Football within EA Sports. EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sports through industry-leading sports video games. What You’ll Do: Implement UI and HUD features in-game, using design specs, wireframes, and prototypes as a guide. Collaborate closely with XD Technical Leads, Engineers, and UI Artists to ensure your work aligns with both the creative vision and technical constraints. Build UI systems using proprietary or third-party tools such as Unreal, Unity, or internal engines. Help define and apply best practices for scalable, modular, and maintainable UI architecture, especially in a live service context. Translate visual UI concepts into interactive, responsive, and performant in-game experiences. Iterate on menus, HUDs, and interactive elements based on playtest feedback, usability insights, and technical goals. Provide feedback and support to more junior team members, contributing to knowledge sharing and documentation. Work with QA and Production to track and resolve bugs, polish interactions, and meet performance targets from development to launch and beyond. Champion UI consistency, accessibility, and usability across the product. Qualifications: 5+ years of experience working in UI/UX design and technical implementation within games or interactive media. Hands‑on experience with game engines such as UMG (Unreal Motion Graphics UI Designer), Unity, or proprietary tools, particularly in UI systems development. Strong understanding of UI architecture, modular design patterns, and workflows that scale for live service content. A good eye for UX flow, usability, and interaction feedback. Excellent collaboration and communication skills—you enjoy working across disciplines to find the best solutions. Experience shipping at least two full‑cycle game projects (console, PC); AAA or live‑service game experience a strong plus. A portfolio or reel that showcases your UI/UX implementation skills and problem‑solving approach. Bonus Points: Familiarity with American football —either professionally, as a fan, or through previous project experience. Experience mentoring junior designers or driving team‑wide initiatives without formal people management responsibilities. Passion for sports gaming, and a desire to create accessible, intuitive, and exciting experiences for millions of players. COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full‑time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #J-18808-Ljbffr
# Senior Engineering Manager## Nova Scotia (Canada)2KFull TimePosted 2 months agoSenior Engineering ManagerHB Studios is looking for a hardworking Senior Engineering Manager who has a high bar for the quality of their code as well as a desire to grow engineers. In this role you will build and develop the technical skillset and teamwork of your team through training, collaboration and mentorship. Manage and develop a team of software engineers and help lead the programming effort within a franchise for building technology for state-of-the-art games. Candidates should have a passion for gaming and always one step ahead in development processes and release management. We also place a lot of importance on individuals being self-motivated and self-directed.We believe in building together, learning constantly, and making games that bring joy to players around the world. Join us, and help shape the future of play.Main Duties and ResponsibilitiesBuild and lead a strong engineering team combining internal staff and external developers.Partner with the Leadership Team to drive project-wide decision making and execution.Work across departments to surface risks and remove blockers.Lead with a franchise-first mindset, prioritizing the broader success of the game and reinforcing shared leadership expectations.Manage a team of engineers, conducting performance reviews and regular 1:1sWork with Project Management and the Engineering Department to determine the type, number and assignment of SE’s required to deliver the project.Ensure company coding practices are followed within their teamParticipate in Engineering Department management meetingsInvestigate techniques and methodologies to improve the quality and productivity of software developmentMaintain expertise in the current code base and toolsStay hands-on when needed. Including, but not limited to diving into code to support the team.Directly manage engineers, developing them into strong individual contributors and/or managersSkills, Knowledge and ExperienceTypically, a minimum of 6 to 8+ years of industry experience in engineering.We're looking for individuals with a track record of leading teams and providing direct support and mentorship to their reports.Deep understanding of the game development lifecycle, engineering principles, and related technology.Strong leadership, communication, and problem-solving skills.Expert knowledge and experience with C/C++ and C#Excellent software architecture skillsDegree in Computer Science or equivalent experienceLocation/Relocation Requirements:Position based in Nova ScotiaWillingness to relocate to Nova Scotia is preferredRelocation support may be available for the right candidateNova Scotia offers access to nature, cultural experiences, and a balanced lifestyleWe encourage applicants with varied perspectives and backgrounds and believe they are the foundation to a strong team. Please submit your cover letter and resume!As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.#LI-Onsite #LI-Hybrid
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Sledgehammer Games is seeking an Expert Head Artist to oversee the creation of character portraits for the Call of Duty franchise. The role requires a strong background in realistic character art, communication skills, and experience in a collaborative environment. The artist will work closely with teams to ensure high quality in character development, pushing the limits of visual fidelity and character realism.
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A prominent game development company in Montreal is seeking a Software Development Manager. The role involves leading a team to develop innovative mobile games, overseeing coding standards, mentoring developers, and ensuring product quality. The ideal candidate has significant experience in software development and leadership, with a strong background in Unity and cloud technologies. This position offers significant ownership and influence within a supportive team environment.
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A leading gaming company in Vancouver seeks a Senior Data Analyst for the Portfolio Analytics team. You will leverage machine learning and advanced SQL to deliver insights for top leadership and enhance the decision-making process around game health. Ideal candidates should have a strong background in data manipulation, programming in Python or R, and data visualization. Competitive compensation and benefits included.
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A leading gaming company in Vancouver is seeking a Software Engineer (C++) to work on systems for data management and game asset processing. Responsibilities include collaborating with game teams, implementing high-performing software, and contributing to system design. Candidates should have over 3 years of experience in C++ and agile practices. The role offers a competitive salary package and hybrid work options.
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