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Pixel Movement
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Job Openings

  • Senior Animator  

    - Saint-Georges

    Senior Gameplay Animator Location: Remote (Canada)Type: Full-timeProject: Unannounced stylised melee action game (Unreal Engine 5)
    About the Studio
    An independent game studio building a stylised melee action title centred on expressive combat, fluid transitions, and rewarding mastery. The team is currently moving from prototype into pre-production, with a near-term focus on building a strong first playable for publisher conversations.
    The game is built around combat that feels dynamic, readable, and satisfying from the first encounter, while still rewarding player skill and timing. Animation is central to that experience. Looking for a senior animator who can take real ownership of this area and help raise the quality bar significantly as we move toward first playable.
    The Role
    Looking for a Senior Gameplay Animator to own and drive character animation for our project. This is a hands-on role for someone who can create high-quality, game-ready combat animation, implement and iterate directly in Unreal Engine 5, and help shape the feel, flow, and readability of the player experience.
    This is not a role for someone who wants to work in isolation or simply execute tasks from a list. You should be someone who can collaborate closely with founders, design, engineering, and external partners, make strong recommendations, explain trade-offs clearly, and help lead animation decisions in a small, highly collaborative studio.
    The ideal person will bring a strong background in stylised combat animation, excellent keyframe fundamentals, solid Unreal implementation ability, and the confidence to take ownership in an environment where there is not a large in-house animation team around them.
    What You’ll Do
    Own gameplay animation for combat, traversal, interactions, and moment-to-moment character motionCreate high-quality, game-ready animation with a strong emphasis on hand-keyed / keyframe workImplement, test, and iterate animations directly inside Unreal Engine 5Work closely with programming, design, and leadership to ensure animation supports gameplay responsiveness, combat readability, and flowHelp define how combat should feel on screen, including pacing, transitions, impact, anticipation, follow-through, and overall player readabilityMake clear recommendations on animation direction, priorities, and trade-offs rather than simply presenting options without guidanceCollaborate on the animation pipeline and work effectively alongside technical animation support or external specialists where neededSupport onboarding and guidance for junior or intern-level animation support as the team growsContribute to the polish needed for first playable and publisher-facing milestonesHelp ensure animations are not just visually strong, but practical, efficient, and designed to work within the game’s systems
    Core Requirements
    Significant professional experience as a gameplay, character, or combat animator in gamesStrong portfolio or reel showing stylised character animation with a clear emphasis on gameplayProven ability to animate combat actions with strong body mechanics, appealing posing, timing, and clarityStrong keyframe animation skills are essentialComfortable implementing and iterating animation in Unreal Engine 5Able to work within gameplay constraints and understand how animation supports responsiveness, timing windows, transitions, and combat systemsStrong communication skills and the ability to work collaboratively in a small-team environmentAble to take ownership, make recommendations, and drive animation discussions with non-animation stakeholdersComfortable balancing quality with production realities in an indie/startup setting
    Highly Valued
    Experience on melee combat games, action games, brawlers, character action titles, or systems-heavy gameplayExperience animating martial-arts-inspired movement, strikes, counters, dodges, finishers, or combat chainsExperience blending gameplay feel with visual style in a way that supports both accessibility and masteryGood understanding of animation state machines, montages, blend spaces, and gameplay integration in UnrealExperience working closely with designers and engineers to solve gameplay problems through animationExperience operating as the primary or most senior animator on a project or feature area
    Nice to Have
    Experience with technical animation workflows or collaborating closely with tech animatorsExperience working on isometric gamesFamiliarity with Maya and standard industry animation pipelinesExperience with MotionBuilder or motion capture cleanupFamiliarity with MetaHuman or facial rig workflowsExperience mentoring juniors, interns, or outsource partnersPersonal interest or background in martial arts, stunt movement, fight choreography, dance, or physical performanceExperience working in small, fast-moving, cross-functional teams

    What Success Looks Like
    Raising the quality and cohesion of gameplay animation quicklyMoving from placeholder or store-bought animation toward a combat experience that feels intentional and polishedBringing stronger clarity, consistency, and ownership to animation decision makingWorking closely with the rest of the team rather than operating in a siloHelping reach first playable with animation that supports the intended feel and gives publishers confidence in the experience

    How You’ll Operate
    You’ll be working in a highly collaborative, low-ego environment where ownership is expected, not assigned. We value people who can think independently, make clear decisions, and bring others along with them through strong communication and intent.
    This is a team where ideas are challenged constructively, quality matters, and momentum is maintained through proactive thinking rather than waiting for direction. You’ll work closely with founders, design, and engineering, contributing not just execution but perspective on how the game should feel and evolve.
    Looking for someone who thrives in this kind of setup. Someone practical, hands-on, and comfortable operating without heavy structure, but who still brings clarity, direction, and consistency to their craft.
    What We Offer
    Competitive salary aligned to experience and locationProfit-sharing programRemote-first setupOpportunity to have real ownership over a core part of the gameSmall team environment with direct impact on creative and production decisionsChance to join at a meaningful stage as the project moves into pre-production and first playable

  • Senior Animator  

    - Banff

    Senior Gameplay Animator Location: Remote (Canada)Type: Full-timeProject: Unannounced stylised melee action game (Unreal Engine 5)
    About the Studio
    An independent game studio building a stylised melee action title centred on expressive combat, fluid transitions, and rewarding mastery. The team is currently moving from prototype into pre-production, with a near-term focus on building a strong first playable for publisher conversations.
    The game is built around combat that feels dynamic, readable, and satisfying from the first encounter, while still rewarding player skill and timing. Animation is central to that experience. Looking for a senior animator who can take real ownership of this area and help raise the quality bar significantly as we move toward first playable.
    The Role
    Looking for a Senior Gameplay Animator to own and drive character animation for our project. This is a hands-on role for someone who can create high-quality, game-ready combat animation, implement and iterate directly in Unreal Engine 5, and help shape the feel, flow, and readability of the player experience.
    This is not a role for someone who wants to work in isolation or simply execute tasks from a list. You should be someone who can collaborate closely with founders, design, engineering, and external partners, make strong recommendations, explain trade-offs clearly, and help lead animation decisions in a small, highly collaborative studio.
    The ideal person will bring a strong background in stylised combat animation, excellent keyframe fundamentals, solid Unreal implementation ability, and the confidence to take ownership in an environment where there is not a large in-house animation team around them.
    What You’ll Do
    Own gameplay animation for combat, traversal, interactions, and moment-to-moment character motionCreate high-quality, game-ready animation with a strong emphasis on hand-keyed / keyframe workImplement, test, and iterate animations directly inside Unreal Engine 5Work closely with programming, design, and leadership to ensure animation supports gameplay responsiveness, combat readability, and flowHelp define how combat should feel on screen, including pacing, transitions, impact, anticipation, follow-through, and overall player readabilityMake clear recommendations on animation direction, priorities, and trade-offs rather than simply presenting options without guidanceCollaborate on the animation pipeline and work effectively alongside technical animation support or external specialists where neededSupport onboarding and guidance for junior or intern-level animation support as the team growsContribute to the polish needed for first playable and publisher-facing milestonesHelp ensure animations are not just visually strong, but practical, efficient, and designed to work within the game’s systems
    Core Requirements
    Significant professional experience as a gameplay, character, or combat animator in gamesStrong portfolio or reel showing stylised character animation with a clear emphasis on gameplayProven ability to animate combat actions with strong body mechanics, appealing posing, timing, and clarityStrong keyframe animation skills are essentialComfortable implementing and iterating animation in Unreal Engine 5Able to work within gameplay constraints and understand how animation supports responsiveness, timing windows, transitions, and combat systemsStrong communication skills and the ability to work collaboratively in a small-team environmentAble to take ownership, make recommendations, and drive animation discussions with non-animation stakeholdersComfortable balancing quality with production realities in an indie/startup setting
    Highly Valued
    Experience on melee combat games, action games, brawlers, character action titles, or systems-heavy gameplayExperience animating martial-arts-inspired movement, strikes, counters, dodges, finishers, or combat chainsExperience blending gameplay feel with visual style in a way that supports both accessibility and masteryGood understanding of animation state machines, montages, blend spaces, and gameplay integration in UnrealExperience working closely with designers and engineers to solve gameplay problems through animationExperience operating as the primary or most senior animator on a project or feature area
    Nice to Have
    Experience with technical animation workflows or collaborating closely with tech animatorsExperience working on isometric gamesFamiliarity with Maya and standard industry animation pipelinesExperience with MotionBuilder or motion capture cleanupFamiliarity with MetaHuman or facial rig workflowsExperience mentoring juniors, interns, or outsource partnersPersonal interest or background in martial arts, stunt movement, fight choreography, dance, or physical performanceExperience working in small, fast-moving, cross-functional teams

    What Success Looks Like
    Raising the quality and cohesion of gameplay animation quicklyMoving from placeholder or store-bought animation toward a combat experience that feels intentional and polishedBringing stronger clarity, consistency, and ownership to animation decision makingWorking closely with the rest of the team rather than operating in a siloHelping reach first playable with animation that supports the intended feel and gives publishers confidence in the experience

    How You’ll Operate
    You’ll be working in a highly collaborative, low-ego environment where ownership is expected, not assigned. We value people who can think independently, make clear decisions, and bring others along with them through strong communication and intent.
    This is a team where ideas are challenged constructively, quality matters, and momentum is maintained through proactive thinking rather than waiting for direction. You’ll work closely with founders, design, and engineering, contributing not just execution but perspective on how the game should feel and evolve.
    Looking for someone who thrives in this kind of setup. Someone practical, hands-on, and comfortable operating without heavy structure, but who still brings clarity, direction, and consistency to their craft.
    What We Offer
    Competitive salary aligned to experience and locationProfit-sharing programRemote-first setupOpportunity to have real ownership over a core part of the gameSmall team environment with direct impact on creative and production decisionsChance to join at a meaningful stage as the project moves into pre-production and first playable

  • Senior Animator  

    - Montcalm

    Senior Gameplay Animator Location: Remote (Canada)Type: Full-timeProject: Unannounced stylised melee action game (Unreal Engine 5)
    About the Studio
    An independent game studio building a stylised melee action title centred on expressive combat, fluid transitions, and rewarding mastery. The team is currently moving from prototype into pre-production, with a near-term focus on building a strong first playable for publisher conversations.
    The game is built around combat that feels dynamic, readable, and satisfying from the first encounter, while still rewarding player skill and timing. Animation is central to that experience. Looking for a senior animator who can take real ownership of this area and help raise the quality bar significantly as we move toward first playable.
    The Role
    Looking for a Senior Gameplay Animator to own and drive character animation for our project. This is a hands-on role for someone who can create high-quality, game-ready combat animation, implement and iterate directly in Unreal Engine 5, and help shape the feel, flow, and readability of the player experience.
    This is not a role for someone who wants to work in isolation or simply execute tasks from a list. You should be someone who can collaborate closely with founders, design, engineering, and external partners, make strong recommendations, explain trade-offs clearly, and help lead animation decisions in a small, highly collaborative studio.
    The ideal person will bring a strong background in stylised combat animation, excellent keyframe fundamentals, solid Unreal implementation ability, and the confidence to take ownership in an environment where there is not a large in-house animation team around them.
    What You’ll Do
    Own gameplay animation for combat, traversal, interactions, and moment-to-moment character motionCreate high-quality, game-ready animation with a strong emphasis on hand-keyed / keyframe workImplement, test, and iterate animations directly inside Unreal Engine 5Work closely with programming, design, and leadership to ensure animation supports gameplay responsiveness, combat readability, and flowHelp define how combat should feel on screen, including pacing, transitions, impact, anticipation, follow-through, and overall player readabilityMake clear recommendations on animation direction, priorities, and trade-offs rather than simply presenting options without guidanceCollaborate on the animation pipeline and work effectively alongside technical animation support or external specialists where neededSupport onboarding and guidance for junior or intern-level animation support as the team growsContribute to the polish needed for first playable and publisher-facing milestonesHelp ensure animations are not just visually strong, but practical, efficient, and designed to work within the game’s systems
    Core Requirements
    Significant professional experience as a gameplay, character, or combat animator in gamesStrong portfolio or reel showing stylised character animation with a clear emphasis on gameplayProven ability to animate combat actions with strong body mechanics, appealing posing, timing, and clarityStrong keyframe animation skills are essentialComfortable implementing and iterating animation in Unreal Engine 5Able to work within gameplay constraints and understand how animation supports responsiveness, timing windows, transitions, and combat systemsStrong communication skills and the ability to work collaboratively in a small-team environmentAble to take ownership, make recommendations, and drive animation discussions with non-animation stakeholdersComfortable balancing quality with production realities in an indie/startup setting
    Highly Valued
    Experience on melee combat games, action games, brawlers, character action titles, or systems-heavy gameplayExperience animating martial-arts-inspired movement, strikes, counters, dodges, finishers, or combat chainsExperience blending gameplay feel with visual style in a way that supports both accessibility and masteryGood understanding of animation state machines, montages, blend spaces, and gameplay integration in UnrealExperience working closely with designers and engineers to solve gameplay problems through animationExperience operating as the primary or most senior animator on a project or feature area
    Nice to Have
    Experience with technical animation workflows or collaborating closely with tech animatorsExperience working on isometric gamesFamiliarity with Maya and standard industry animation pipelinesExperience with MotionBuilder or motion capture cleanupFamiliarity with MetaHuman or facial rig workflowsExperience mentoring juniors, interns, or outsource partnersPersonal interest or background in martial arts, stunt movement, fight choreography, dance, or physical performanceExperience working in small, fast-moving, cross-functional teams

    What Success Looks Like
    Raising the quality and cohesion of gameplay animation quicklyMoving from placeholder or store-bought animation toward a combat experience that feels intentional and polishedBringing stronger clarity, consistency, and ownership to animation decision makingWorking closely with the rest of the team rather than operating in a siloHelping reach first playable with animation that supports the intended feel and gives publishers confidence in the experience

    How You’ll Operate
    You’ll be working in a highly collaborative, low-ego environment where ownership is expected, not assigned. We value people who can think independently, make clear decisions, and bring others along with them through strong communication and intent.
    This is a team where ideas are challenged constructively, quality matters, and momentum is maintained through proactive thinking rather than waiting for direction. You’ll work closely with founders, design, and engineering, contributing not just execution but perspective on how the game should feel and evolve.
    Looking for someone who thrives in this kind of setup. Someone practical, hands-on, and comfortable operating without heavy structure, but who still brings clarity, direction, and consistency to their craft.
    What We Offer
    Competitive salary aligned to experience and locationProfit-sharing programRemote-first setupOpportunity to have real ownership over a core part of the gameSmall team environment with direct impact on creative and production decisionsChance to join at a meaningful stage as the project moves into pre-production and first playable

  • Senior Animator  

    - Saint-Laurent

    Senior Gameplay Animator Location: Remote (Canada)Type: Full-timeProject: Unannounced stylised melee action game (Unreal Engine 5)
    About the Studio
    An independent game studio building a stylised melee action title centred on expressive combat, fluid transitions, and rewarding mastery. The team is currently moving from prototype into pre-production, with a near-term focus on building a strong first playable for publisher conversations.
    The game is built around combat that feels dynamic, readable, and satisfying from the first encounter, while still rewarding player skill and timing. Animation is central to that experience. Looking for a senior animator who can take real ownership of this area and help raise the quality bar significantly as we move toward first playable.
    The Role
    Looking for a Senior Gameplay Animator to own and drive character animation for our project. This is a hands-on role for someone who can create high-quality, game-ready combat animation, implement and iterate directly in Unreal Engine 5, and help shape the feel, flow, and readability of the player experience.
    This is not a role for someone who wants to work in isolation or simply execute tasks from a list. You should be someone who can collaborate closely with founders, design, engineering, and external partners, make strong recommendations, explain trade-offs clearly, and help lead animation decisions in a small, highly collaborative studio.
    The ideal person will bring a strong background in stylised combat animation, excellent keyframe fundamentals, solid Unreal implementation ability, and the confidence to take ownership in an environment where there is not a large in-house animation team around them.
    What You’ll Do
    Own gameplay animation for combat, traversal, interactions, and moment-to-moment character motionCreate high-quality, game-ready animation with a strong emphasis on hand-keyed / keyframe workImplement, test, and iterate animations directly inside Unreal Engine 5Work closely with programming, design, and leadership to ensure animation supports gameplay responsiveness, combat readability, and flowHelp define how combat should feel on screen, including pacing, transitions, impact, anticipation, follow-through, and overall player readabilityMake clear recommendations on animation direction, priorities, and trade-offs rather than simply presenting options without guidanceCollaborate on the animation pipeline and work effectively alongside technical animation support or external specialists where neededSupport onboarding and guidance for junior or intern-level animation support as the team growsContribute to the polish needed for first playable and publisher-facing milestonesHelp ensure animations are not just visually strong, but practical, efficient, and designed to work within the game’s systems
    Core Requirements
    Significant professional experience as a gameplay, character, or combat animator in gamesStrong portfolio or reel showing stylised character animation with a clear emphasis on gameplayProven ability to animate combat actions with strong body mechanics, appealing posing, timing, and clarityStrong keyframe animation skills are essentialComfortable implementing and iterating animation in Unreal Engine 5Able to work within gameplay constraints and understand how animation supports responsiveness, timing windows, transitions, and combat systemsStrong communication skills and the ability to work collaboratively in a small-team environmentAble to take ownership, make recommendations, and drive animation discussions with non-animation stakeholdersComfortable balancing quality with production realities in an indie/startup setting
    Highly Valued
    Experience on melee combat games, action games, brawlers, character action titles, or systems-heavy gameplayExperience animating martial-arts-inspired movement, strikes, counters, dodges, finishers, or combat chainsExperience blending gameplay feel with visual style in a way that supports both accessibility and masteryGood understanding of animation state machines, montages, blend spaces, and gameplay integration in UnrealExperience working closely with designers and engineers to solve gameplay problems through animationExperience operating as the primary or most senior animator on a project or feature area
    Nice to Have
    Experience with technical animation workflows or collaborating closely with tech animatorsExperience working on isometric gamesFamiliarity with Maya and standard industry animation pipelinesExperience with MotionBuilder or motion capture cleanupFamiliarity with MetaHuman or facial rig workflowsExperience mentoring juniors, interns, or outsource partnersPersonal interest or background in martial arts, stunt movement, fight choreography, dance, or physical performanceExperience working in small, fast-moving, cross-functional teams

    What Success Looks Like
    Raising the quality and cohesion of gameplay animation quicklyMoving from placeholder or store-bought animation toward a combat experience that feels intentional and polishedBringing stronger clarity, consistency, and ownership to animation decision makingWorking closely with the rest of the team rather than operating in a siloHelping reach first playable with animation that supports the intended feel and gives publishers confidence in the experience

    How You’ll Operate
    You’ll be working in a highly collaborative, low-ego environment where ownership is expected, not assigned. We value people who can think independently, make clear decisions, and bring others along with them through strong communication and intent.
    This is a team where ideas are challenged constructively, quality matters, and momentum is maintained through proactive thinking rather than waiting for direction. You’ll work closely with founders, design, and engineering, contributing not just execution but perspective on how the game should feel and evolve.
    Looking for someone who thrives in this kind of setup. Someone practical, hands-on, and comfortable operating without heavy structure, but who still brings clarity, direction, and consistency to their craft.
    What We Offer
    Competitive salary aligned to experience and locationProfit-sharing programRemote-first setupOpportunity to have real ownership over a core part of the gameSmall team environment with direct impact on creative and production decisionsChance to join at a meaningful stage as the project moves into pre-production and first playable

  • Senior Animator  

    - Newmarket

    Senior Gameplay Animator Location: Remote (Canada)Type: Full-timeProject: Unannounced stylised melee action game (Unreal Engine 5)
    About the Studio
    An independent game studio building a stylised melee action title centred on expressive combat, fluid transitions, and rewarding mastery. The team is currently moving from prototype into pre-production, with a near-term focus on building a strong first playable for publisher conversations.
    The game is built around combat that feels dynamic, readable, and satisfying from the first encounter, while still rewarding player skill and timing. Animation is central to that experience. Looking for a senior animator who can take real ownership of this area and help raise the quality bar significantly as we move toward first playable.
    The Role
    Looking for a Senior Gameplay Animator to own and drive character animation for our project. This is a hands-on role for someone who can create high-quality, game-ready combat animation, implement and iterate directly in Unreal Engine 5, and help shape the feel, flow, and readability of the player experience.
    This is not a role for someone who wants to work in isolation or simply execute tasks from a list. You should be someone who can collaborate closely with founders, design, engineering, and external partners, make strong recommendations, explain trade-offs clearly, and help lead animation decisions in a small, highly collaborative studio.
    The ideal person will bring a strong background in stylised combat animation, excellent keyframe fundamentals, solid Unreal implementation ability, and the confidence to take ownership in an environment where there is not a large in-house animation team around them.
    What You’ll Do
    Own gameplay animation for combat, traversal, interactions, and moment-to-moment character motionCreate high-quality, game-ready animation with a strong emphasis on hand-keyed / keyframe workImplement, test, and iterate animations directly inside Unreal Engine 5Work closely with programming, design, and leadership to ensure animation supports gameplay responsiveness, combat readability, and flowHelp define how combat should feel on screen, including pacing, transitions, impact, anticipation, follow-through, and overall player readabilityMake clear recommendations on animation direction, priorities, and trade-offs rather than simply presenting options without guidanceCollaborate on the animation pipeline and work effectively alongside technical animation support or external specialists where neededSupport onboarding and guidance for junior or intern-level animation support as the team growsContribute to the polish needed for first playable and publisher-facing milestonesHelp ensure animations are not just visually strong, but practical, efficient, and designed to work within the game’s systems
    Core Requirements
    Significant professional experience as a gameplay, character, or combat animator in gamesStrong portfolio or reel showing stylised character animation with a clear emphasis on gameplayProven ability to animate combat actions with strong body mechanics, appealing posing, timing, and clarityStrong keyframe animation skills are essentialComfortable implementing and iterating animation in Unreal Engine 5Able to work within gameplay constraints and understand how animation supports responsiveness, timing windows, transitions, and combat systemsStrong communication skills and the ability to work collaboratively in a small-team environmentAble to take ownership, make recommendations, and drive animation discussions with non-animation stakeholdersComfortable balancing quality with production realities in an indie/startup setting
    Highly Valued
    Experience on melee combat games, action games, brawlers, character action titles, or systems-heavy gameplayExperience animating martial-arts-inspired movement, strikes, counters, dodges, finishers, or combat chainsExperience blending gameplay feel with visual style in a way that supports both accessibility and masteryGood understanding of animation state machines, montages, blend spaces, and gameplay integration in UnrealExperience working closely with designers and engineers to solve gameplay problems through animationExperience operating as the primary or most senior animator on a project or feature area
    Nice to Have
    Experience with technical animation workflows or collaborating closely with tech animatorsExperience working on isometric gamesFamiliarity with Maya and standard industry animation pipelinesExperience with MotionBuilder or motion capture cleanupFamiliarity with MetaHuman or facial rig workflowsExperience mentoring juniors, interns, or outsource partnersPersonal interest or background in martial arts, stunt movement, fight choreography, dance, or physical performanceExperience working in small, fast-moving, cross-functional teams

    What Success Looks Like
    Raising the quality and cohesion of gameplay animation quicklyMoving from placeholder or store-bought animation toward a combat experience that feels intentional and polishedBringing stronger clarity, consistency, and ownership to animation decision makingWorking closely with the rest of the team rather than operating in a siloHelping reach first playable with animation that supports the intended feel and gives publishers confidence in the experience

    How You’ll Operate
    You’ll be working in a highly collaborative, low-ego environment where ownership is expected, not assigned. We value people who can think independently, make clear decisions, and bring others along with them through strong communication and intent.
    This is a team where ideas are challenged constructively, quality matters, and momentum is maintained through proactive thinking rather than waiting for direction. You’ll work closely with founders, design, and engineering, contributing not just execution but perspective on how the game should feel and evolve.
    Looking for someone who thrives in this kind of setup. Someone practical, hands-on, and comfortable operating without heavy structure, but who still brings clarity, direction, and consistency to their craft.
    What We Offer
    Competitive salary aligned to experience and locationProfit-sharing programRemote-first setupOpportunity to have real ownership over a core part of the gameSmall team environment with direct impact on creative and production decisionsChance to join at a meaningful stage as the project moves into pre-production and first playable

  • Senior Animator  

    - Red Deer

    Senior Gameplay Animator Location: Remote (Canada)Type: Full-timeProject: Unannounced stylised melee action game (Unreal Engine 5)
    About the Studio
    An independent game studio building a stylised melee action title centred on expressive combat, fluid transitions, and rewarding mastery. The team is currently moving from prototype into pre-production, with a near-term focus on building a strong first playable for publisher conversations.
    The game is built around combat that feels dynamic, readable, and satisfying from the first encounter, while still rewarding player skill and timing. Animation is central to that experience. Looking for a senior animator who can take real ownership of this area and help raise the quality bar significantly as we move toward first playable.
    The Role
    Looking for a Senior Gameplay Animator to own and drive character animation for our project. This is a hands-on role for someone who can create high-quality, game-ready combat animation, implement and iterate directly in Unreal Engine 5, and help shape the feel, flow, and readability of the player experience.
    This is not a role for someone who wants to work in isolation or simply execute tasks from a list. You should be someone who can collaborate closely with founders, design, engineering, and external partners, make strong recommendations, explain trade-offs clearly, and help lead animation decisions in a small, highly collaborative studio.
    The ideal person will bring a strong background in stylised combat animation, excellent keyframe fundamentals, solid Unreal implementation ability, and the confidence to take ownership in an environment where there is not a large in-house animation team around them.
    What You’ll Do
    Own gameplay animation for combat, traversal, interactions, and moment-to-moment character motionCreate high-quality, game-ready animation with a strong emphasis on hand-keyed / keyframe workImplement, test, and iterate animations directly inside Unreal Engine 5Work closely with programming, design, and leadership to ensure animation supports gameplay responsiveness, combat readability, and flowHelp define how combat should feel on screen, including pacing, transitions, impact, anticipation, follow-through, and overall player readabilityMake clear recommendations on animation direction, priorities, and trade-offs rather than simply presenting options without guidanceCollaborate on the animation pipeline and work effectively alongside technical animation support or external specialists where neededSupport onboarding and guidance for junior or intern-level animation support as the team growsContribute to the polish needed for first playable and publisher-facing milestonesHelp ensure animations are not just visually strong, but practical, efficient, and designed to work within the game’s systems
    Core Requirements
    Significant professional experience as a gameplay, character, or combat animator in gamesStrong portfolio or reel showing stylised character animation with a clear emphasis on gameplayProven ability to animate combat actions with strong body mechanics, appealing posing, timing, and clarityStrong keyframe animation skills are essentialComfortable implementing and iterating animation in Unreal Engine 5Able to work within gameplay constraints and understand how animation supports responsiveness, timing windows, transitions, and combat systemsStrong communication skills and the ability to work collaboratively in a small-team environmentAble to take ownership, make recommendations, and drive animation discussions with non-animation stakeholdersComfortable balancing quality with production realities in an indie/startup setting
    Highly Valued
    Experience on melee combat games, action games, brawlers, character action titles, or systems-heavy gameplayExperience animating martial-arts-inspired movement, strikes, counters, dodges, finishers, or combat chainsExperience blending gameplay feel with visual style in a way that supports both accessibility and masteryGood understanding of animation state machines, montages, blend spaces, and gameplay integration in UnrealExperience working closely with designers and engineers to solve gameplay problems through animationExperience operating as the primary or most senior animator on a project or feature area
    Nice to Have
    Experience with technical animation workflows or collaborating closely with tech animatorsExperience working on isometric gamesFamiliarity with Maya and standard industry animation pipelinesExperience with MotionBuilder or motion capture cleanupFamiliarity with MetaHuman or facial rig workflowsExperience mentoring juniors, interns, or outsource partnersPersonal interest or background in martial arts, stunt movement, fight choreography, dance, or physical performanceExperience working in small, fast-moving, cross-functional teams

    What Success Looks Like
    Raising the quality and cohesion of gameplay animation quicklyMoving from placeholder or store-bought animation toward a combat experience that feels intentional and polishedBringing stronger clarity, consistency, and ownership to animation decision makingWorking closely with the rest of the team rather than operating in a siloHelping reach first playable with animation that supports the intended feel and gives publishers confidence in the experience

    How You’ll Operate
    You’ll be working in a highly collaborative, low-ego environment where ownership is expected, not assigned. We value people who can think independently, make clear decisions, and bring others along with them through strong communication and intent.
    This is a team where ideas are challenged constructively, quality matters, and momentum is maintained through proactive thinking rather than waiting for direction. You’ll work closely with founders, design, and engineering, contributing not just execution but perspective on how the game should feel and evolve.
    Looking for someone who thrives in this kind of setup. Someone practical, hands-on, and comfortable operating without heavy structure, but who still brings clarity, direction, and consistency to their craft.
    What We Offer
    Competitive salary aligned to experience and locationProfit-sharing programRemote-first setupOpportunity to have real ownership over a core part of the gameSmall team environment with direct impact on creative and production decisionsChance to join at a meaningful stage as the project moves into pre-production and first playable

  • Senior Animator  

    - Saint John

    Senior Gameplay Animator Location: Remote (Canada)Type: Full-timeProject: Unannounced stylised melee action game (Unreal Engine 5)
    About the Studio
    An independent game studio building a stylised melee action title centred on expressive combat, fluid transitions, and rewarding mastery. The team is currently moving from prototype into pre-production, with a near-term focus on building a strong first playable for publisher conversations.
    The game is built around combat that feels dynamic, readable, and satisfying from the first encounter, while still rewarding player skill and timing. Animation is central to that experience. Looking for a senior animator who can take real ownership of this area and help raise the quality bar significantly as we move toward first playable.
    The Role
    Looking for a Senior Gameplay Animator to own and drive character animation for our project. This is a hands-on role for someone who can create high-quality, game-ready combat animation, implement and iterate directly in Unreal Engine 5, and help shape the feel, flow, and readability of the player experience.
    This is not a role for someone who wants to work in isolation or simply execute tasks from a list. You should be someone who can collaborate closely with founders, design, engineering, and external partners, make strong recommendations, explain trade-offs clearly, and help lead animation decisions in a small, highly collaborative studio.
    The ideal person will bring a strong background in stylised combat animation, excellent keyframe fundamentals, solid Unreal implementation ability, and the confidence to take ownership in an environment where there is not a large in-house animation team around them.
    What You’ll Do
    Own gameplay animation for combat, traversal, interactions, and moment-to-moment character motionCreate high-quality, game-ready animation with a strong emphasis on hand-keyed / keyframe workImplement, test, and iterate animations directly inside Unreal Engine 5Work closely with programming, design, and leadership to ensure animation supports gameplay responsiveness, combat readability, and flowHelp define how combat should feel on screen, including pacing, transitions, impact, anticipation, follow-through, and overall player readabilityMake clear recommendations on animation direction, priorities, and trade-offs rather than simply presenting options without guidanceCollaborate on the animation pipeline and work effectively alongside technical animation support or external specialists where neededSupport onboarding and guidance for junior or intern-level animation support as the team growsContribute to the polish needed for first playable and publisher-facing milestonesHelp ensure animations are not just visually strong, but practical, efficient, and designed to work within the game’s systems
    Core Requirements
    Significant professional experience as a gameplay, character, or combat animator in gamesStrong portfolio or reel showing stylised character animation with a clear emphasis on gameplayProven ability to animate combat actions with strong body mechanics, appealing posing, timing, and clarityStrong keyframe animation skills are essentialComfortable implementing and iterating animation in Unreal Engine 5Able to work within gameplay constraints and understand how animation supports responsiveness, timing windows, transitions, and combat systemsStrong communication skills and the ability to work collaboratively in a small-team environmentAble to take ownership, make recommendations, and drive animation discussions with non-animation stakeholdersComfortable balancing quality with production realities in an indie/startup setting
    Highly Valued
    Experience on melee combat games, action games, brawlers, character action titles, or systems-heavy gameplayExperience animating martial-arts-inspired movement, strikes, counters, dodges, finishers, or combat chainsExperience blending gameplay feel with visual style in a way that supports both accessibility and masteryGood understanding of animation state machines, montages, blend spaces, and gameplay integration in UnrealExperience working closely with designers and engineers to solve gameplay problems through animationExperience operating as the primary or most senior animator on a project or feature area
    Nice to Have
    Experience with technical animation workflows or collaborating closely with tech animatorsExperience working on isometric gamesFamiliarity with Maya and standard industry animation pipelinesExperience with MotionBuilder or motion capture cleanupFamiliarity with MetaHuman or facial rig workflowsExperience mentoring juniors, interns, or outsource partnersPersonal interest or background in martial arts, stunt movement, fight choreography, dance, or physical performanceExperience working in small, fast-moving, cross-functional teams

    What Success Looks Like
    Raising the quality and cohesion of gameplay animation quicklyMoving from placeholder or store-bought animation toward a combat experience that feels intentional and polishedBringing stronger clarity, consistency, and ownership to animation decision makingWorking closely with the rest of the team rather than operating in a siloHelping reach first playable with animation that supports the intended feel and gives publishers confidence in the experience

    How You’ll Operate
    You’ll be working in a highly collaborative, low-ego environment where ownership is expected, not assigned. We value people who can think independently, make clear decisions, and bring others along with them through strong communication and intent.
    This is a team where ideas are challenged constructively, quality matters, and momentum is maintained through proactive thinking rather than waiting for direction. You’ll work closely with founders, design, and engineering, contributing not just execution but perspective on how the game should feel and evolve.
    Looking for someone who thrives in this kind of setup. Someone practical, hands-on, and comfortable operating without heavy structure, but who still brings clarity, direction, and consistency to their craft.
    What We Offer
    Competitive salary aligned to experience and locationProfit-sharing programRemote-first setupOpportunity to have real ownership over a core part of the gameSmall team environment with direct impact on creative and production decisionsChance to join at a meaningful stage as the project moves into pre-production and first playable

  • Senior Animator  

    - Fredericton

    Senior Gameplay Animator Location: Remote (Canada)Type: Full-timeProject: Unannounced stylised melee action game (Unreal Engine 5)
    About the Studio
    An independent game studio building a stylised melee action title centred on expressive combat, fluid transitions, and rewarding mastery. The team is currently moving from prototype into pre-production, with a near-term focus on building a strong first playable for publisher conversations.
    The game is built around combat that feels dynamic, readable, and satisfying from the first encounter, while still rewarding player skill and timing. Animation is central to that experience. Looking for a senior animator who can take real ownership of this area and help raise the quality bar significantly as we move toward first playable.
    The Role
    Looking for a Senior Gameplay Animator to own and drive character animation for our project. This is a hands-on role for someone who can create high-quality, game-ready combat animation, implement and iterate directly in Unreal Engine 5, and help shape the feel, flow, and readability of the player experience.
    This is not a role for someone who wants to work in isolation or simply execute tasks from a list. You should be someone who can collaborate closely with founders, design, engineering, and external partners, make strong recommendations, explain trade-offs clearly, and help lead animation decisions in a small, highly collaborative studio.
    The ideal person will bring a strong background in stylised combat animation, excellent keyframe fundamentals, solid Unreal implementation ability, and the confidence to take ownership in an environment where there is not a large in-house animation team around them.
    What You’ll Do
    Own gameplay animation for combat, traversal, interactions, and moment-to-moment character motionCreate high-quality, game-ready animation with a strong emphasis on hand-keyed / keyframe workImplement, test, and iterate animations directly inside Unreal Engine 5Work closely with programming, design, and leadership to ensure animation supports gameplay responsiveness, combat readability, and flowHelp define how combat should feel on screen, including pacing, transitions, impact, anticipation, follow-through, and overall player readabilityMake clear recommendations on animation direction, priorities, and trade-offs rather than simply presenting options without guidanceCollaborate on the animation pipeline and work effectively alongside technical animation support or external specialists where neededSupport onboarding and guidance for junior or intern-level animation support as the team growsContribute to the polish needed for first playable and publisher-facing milestonesHelp ensure animations are not just visually strong, but practical, efficient, and designed to work within the game’s systems
    Core Requirements
    Significant professional experience as a gameplay, character, or combat animator in gamesStrong portfolio or reel showing stylised character animation with a clear emphasis on gameplayProven ability to animate combat actions with strong body mechanics, appealing posing, timing, and clarityStrong keyframe animation skills are essentialComfortable implementing and iterating animation in Unreal Engine 5Able to work within gameplay constraints and understand how animation supports responsiveness, timing windows, transitions, and combat systemsStrong communication skills and the ability to work collaboratively in a small-team environmentAble to take ownership, make recommendations, and drive animation discussions with non-animation stakeholdersComfortable balancing quality with production realities in an indie/startup setting
    Highly Valued
    Experience on melee combat games, action games, brawlers, character action titles, or systems-heavy gameplayExperience animating martial-arts-inspired movement, strikes, counters, dodges, finishers, or combat chainsExperience blending gameplay feel with visual style in a way that supports both accessibility and masteryGood understanding of animation state machines, montages, blend spaces, and gameplay integration in UnrealExperience working closely with designers and engineers to solve gameplay problems through animationExperience operating as the primary or most senior animator on a project or feature area
    Nice to Have
    Experience with technical animation workflows or collaborating closely with tech animatorsExperience working on isometric gamesFamiliarity with Maya and standard industry animation pipelinesExperience with MotionBuilder or motion capture cleanupFamiliarity with MetaHuman or facial rig workflowsExperience mentoring juniors, interns, or outsource partnersPersonal interest or background in martial arts, stunt movement, fight choreography, dance, or physical performanceExperience working in small, fast-moving, cross-functional teams

    What Success Looks Like
    Raising the quality and cohesion of gameplay animation quicklyMoving from placeholder or store-bought animation toward a combat experience that feels intentional and polishedBringing stronger clarity, consistency, and ownership to animation decision makingWorking closely with the rest of the team rather than operating in a siloHelping reach first playable with animation that supports the intended feel and gives publishers confidence in the experience

    How You’ll Operate
    You’ll be working in a highly collaborative, low-ego environment where ownership is expected, not assigned. We value people who can think independently, make clear decisions, and bring others along with them through strong communication and intent.
    This is a team where ideas are challenged constructively, quality matters, and momentum is maintained through proactive thinking rather than waiting for direction. You’ll work closely with founders, design, and engineering, contributing not just execution but perspective on how the game should feel and evolve.
    Looking for someone who thrives in this kind of setup. Someone practical, hands-on, and comfortable operating without heavy structure, but who still brings clarity, direction, and consistency to their craft.
    What We Offer
    Competitive salary aligned to experience and locationProfit-sharing programRemote-first setupOpportunity to have real ownership over a core part of the gameSmall team environment with direct impact on creative and production decisionsChance to join at a meaningful stage as the project moves into pre-production and first playable

  • Senior Animator  

    - Sainte-Marie

    Senior Gameplay Animator Location: Remote (Canada)Type: Full-timeProject: Unannounced stylised melee action game (Unreal Engine 5)
    About the Studio
    An independent game studio building a stylised melee action title centred on expressive combat, fluid transitions, and rewarding mastery. The team is currently moving from prototype into pre-production, with a near-term focus on building a strong first playable for publisher conversations.
    The game is built around combat that feels dynamic, readable, and satisfying from the first encounter, while still rewarding player skill and timing. Animation is central to that experience. Looking for a senior animator who can take real ownership of this area and help raise the quality bar significantly as we move toward first playable.
    The Role
    Looking for a Senior Gameplay Animator to own and drive character animation for our project. This is a hands-on role for someone who can create high-quality, game-ready combat animation, implement and iterate directly in Unreal Engine 5, and help shape the feel, flow, and readability of the player experience.
    This is not a role for someone who wants to work in isolation or simply execute tasks from a list. You should be someone who can collaborate closely with founders, design, engineering, and external partners, make strong recommendations, explain trade-offs clearly, and help lead animation decisions in a small, highly collaborative studio.
    The ideal person will bring a strong background in stylised combat animation, excellent keyframe fundamentals, solid Unreal implementation ability, and the confidence to take ownership in an environment where there is not a large in-house animation team around them.
    What You’ll Do
    Own gameplay animation for combat, traversal, interactions, and moment-to-moment character motionCreate high-quality, game-ready animation with a strong emphasis on hand-keyed / keyframe workImplement, test, and iterate animations directly inside Unreal Engine 5Work closely with programming, design, and leadership to ensure animation supports gameplay responsiveness, combat readability, and flowHelp define how combat should feel on screen, including pacing, transitions, impact, anticipation, follow-through, and overall player readabilityMake clear recommendations on animation direction, priorities, and trade-offs rather than simply presenting options without guidanceCollaborate on the animation pipeline and work effectively alongside technical animation support or external specialists where neededSupport onboarding and guidance for junior or intern-level animation support as the team growsContribute to the polish needed for first playable and publisher-facing milestonesHelp ensure animations are not just visually strong, but practical, efficient, and designed to work within the game’s systems
    Core Requirements
    Significant professional experience as a gameplay, character, or combat animator in gamesStrong portfolio or reel showing stylised character animation with a clear emphasis on gameplayProven ability to animate combat actions with strong body mechanics, appealing posing, timing, and clarityStrong keyframe animation skills are essentialComfortable implementing and iterating animation in Unreal Engine 5Able to work within gameplay constraints and understand how animation supports responsiveness, timing windows, transitions, and combat systemsStrong communication skills and the ability to work collaboratively in a small-team environmentAble to take ownership, make recommendations, and drive animation discussions with non-animation stakeholdersComfortable balancing quality with production realities in an indie/startup setting
    Highly Valued
    Experience on melee combat games, action games, brawlers, character action titles, or systems-heavy gameplayExperience animating martial-arts-inspired movement, strikes, counters, dodges, finishers, or combat chainsExperience blending gameplay feel with visual style in a way that supports both accessibility and masteryGood understanding of animation state machines, montages, blend spaces, and gameplay integration in UnrealExperience working closely with designers and engineers to solve gameplay problems through animationExperience operating as the primary or most senior animator on a project or feature area
    Nice to Have
    Experience with technical animation workflows or collaborating closely with tech animatorsExperience working on isometric gamesFamiliarity with Maya and standard industry animation pipelinesExperience with MotionBuilder or motion capture cleanupFamiliarity with MetaHuman or facial rig workflowsExperience mentoring juniors, interns, or outsource partnersPersonal interest or background in martial arts, stunt movement, fight choreography, dance, or physical performanceExperience working in small, fast-moving, cross-functional teams

    What Success Looks Like
    Raising the quality and cohesion of gameplay animation quicklyMoving from placeholder or store-bought animation toward a combat experience that feels intentional and polishedBringing stronger clarity, consistency, and ownership to animation decision makingWorking closely with the rest of the team rather than operating in a siloHelping reach first playable with animation that supports the intended feel and gives publishers confidence in the experience

    How You’ll Operate
    You’ll be working in a highly collaborative, low-ego environment where ownership is expected, not assigned. We value people who can think independently, make clear decisions, and bring others along with them through strong communication and intent.
    This is a team where ideas are challenged constructively, quality matters, and momentum is maintained through proactive thinking rather than waiting for direction. You’ll work closely with founders, design, and engineering, contributing not just execution but perspective on how the game should feel and evolve.
    Looking for someone who thrives in this kind of setup. Someone practical, hands-on, and comfortable operating without heavy structure, but who still brings clarity, direction, and consistency to their craft.
    What We Offer
    Competitive salary aligned to experience and locationProfit-sharing programRemote-first setupOpportunity to have real ownership over a core part of the gameSmall team environment with direct impact on creative and production decisionsChance to join at a meaningful stage as the project moves into pre-production and first playable

  • Senior Animator  

    - Kingston

    Senior Gameplay Animator Location: Remote (Canada)Type: Full-timeProject: Unannounced stylised melee action game (Unreal Engine 5)
    About the Studio
    An independent game studio building a stylised melee action title centred on expressive combat, fluid transitions, and rewarding mastery. The team is currently moving from prototype into pre-production, with a near-term focus on building a strong first playable for publisher conversations.
    The game is built around combat that feels dynamic, readable, and satisfying from the first encounter, while still rewarding player skill and timing. Animation is central to that experience. Looking for a senior animator who can take real ownership of this area and help raise the quality bar significantly as we move toward first playable.
    The Role
    Looking for a Senior Gameplay Animator to own and drive character animation for our project. This is a hands-on role for someone who can create high-quality, game-ready combat animation, implement and iterate directly in Unreal Engine 5, and help shape the feel, flow, and readability of the player experience.
    This is not a role for someone who wants to work in isolation or simply execute tasks from a list. You should be someone who can collaborate closely with founders, design, engineering, and external partners, make strong recommendations, explain trade-offs clearly, and help lead animation decisions in a small, highly collaborative studio.
    The ideal person will bring a strong background in stylised combat animation, excellent keyframe fundamentals, solid Unreal implementation ability, and the confidence to take ownership in an environment where there is not a large in-house animation team around them.
    What You’ll Do
    Own gameplay animation for combat, traversal, interactions, and moment-to-moment character motionCreate high-quality, game-ready animation with a strong emphasis on hand-keyed / keyframe workImplement, test, and iterate animations directly inside Unreal Engine 5Work closely with programming, design, and leadership to ensure animation supports gameplay responsiveness, combat readability, and flowHelp define how combat should feel on screen, including pacing, transitions, impact, anticipation, follow-through, and overall player readabilityMake clear recommendations on animation direction, priorities, and trade-offs rather than simply presenting options without guidanceCollaborate on the animation pipeline and work effectively alongside technical animation support or external specialists where neededSupport onboarding and guidance for junior or intern-level animation support as the team growsContribute to the polish needed for first playable and publisher-facing milestonesHelp ensure animations are not just visually strong, but practical, efficient, and designed to work within the game’s systems
    Core Requirements
    Significant professional experience as a gameplay, character, or combat animator in gamesStrong portfolio or reel showing stylised character animation with a clear emphasis on gameplayProven ability to animate combat actions with strong body mechanics, appealing posing, timing, and clarityStrong keyframe animation skills are essentialComfortable implementing and iterating animation in Unreal Engine 5Able to work within gameplay constraints and understand how animation supports responsiveness, timing windows, transitions, and combat systemsStrong communication skills and the ability to work collaboratively in a small-team environmentAble to take ownership, make recommendations, and drive animation discussions with non-animation stakeholdersComfortable balancing quality with production realities in an indie/startup setting
    Highly Valued
    Experience on melee combat games, action games, brawlers, character action titles, or systems-heavy gameplayExperience animating martial-arts-inspired movement, strikes, counters, dodges, finishers, or combat chainsExperience blending gameplay feel with visual style in a way that supports both accessibility and masteryGood understanding of animation state machines, montages, blend spaces, and gameplay integration in UnrealExperience working closely with designers and engineers to solve gameplay problems through animationExperience operating as the primary or most senior animator on a project or feature area
    Nice to Have
    Experience with technical animation workflows or collaborating closely with tech animatorsExperience working on isometric gamesFamiliarity with Maya and standard industry animation pipelinesExperience with MotionBuilder or motion capture cleanupFamiliarity with MetaHuman or facial rig workflowsExperience mentoring juniors, interns, or outsource partnersPersonal interest or background in martial arts, stunt movement, fight choreography, dance, or physical performanceExperience working in small, fast-moving, cross-functional teams

    What Success Looks Like
    Raising the quality and cohesion of gameplay animation quicklyMoving from placeholder or store-bought animation toward a combat experience that feels intentional and polishedBringing stronger clarity, consistency, and ownership to animation decision makingWorking closely with the rest of the team rather than operating in a siloHelping reach first playable with animation that supports the intended feel and gives publishers confidence in the experience

    How You’ll Operate
    You’ll be working in a highly collaborative, low-ego environment where ownership is expected, not assigned. We value people who can think independently, make clear decisions, and bring others along with them through strong communication and intent.
    This is a team where ideas are challenged constructively, quality matters, and momentum is maintained through proactive thinking rather than waiting for direction. You’ll work closely with founders, design, and engineering, contributing not just execution but perspective on how the game should feel and evolve.
    Looking for someone who thrives in this kind of setup. Someone practical, hands-on, and comfortable operating without heavy structure, but who still brings clarity, direction, and consistency to their craft.
    What We Offer
    Competitive salary aligned to experience and locationProfit-sharing programRemote-first setupOpportunity to have real ownership over a core part of the gameSmall team environment with direct impact on creative and production decisionsChance to join at a meaningful stage as the project moves into pre-production and first playable

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