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The Walt Disney Company Germany GmbH
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  • Production Safety Advisor (Canada) – Expression of Interest Calling All Production Safety Advisors (Canada)! – Expression of Interest Are you passionate about creating a safe and thriving environment for film and television productions? We want to hear from you! We’re building a team of experienced Production Safety Advisors in Canada to join our growing pool of professionals, supporting an exciting lineup of upcoming projects.
    As a member of this exclusive group, you'll have the opportunity to work on cutting-edge productions, ensuring safety standards are met while helping filmmakers bring their visions to life.
    Please note that these roles are contracted directly by the productions and are not employed by Disney. Key Responsibilities: Promote a Safety-First Culture: Build strong, positive relationships with production teams and departments to foster a proactive safety culture. Collaborate with Production Leadership : Partner with Producers and UPMs to maintain a safe working environment throughout the production. Implement Safety Management Systems : Provide guidance on regulatory safety requirements as dictated by the production needs, ensuring consistent application of safety standards. Implement Safety Management Systems : Develop and oversee effective safety management systems, accident prevention strategies, and safety training programs for cast and crew. Support High-Risk Activities : Assist departments with risk assessments, safe work practices, and ensure compliance with safety regulations, planning ahead for high-risk activities such as stunts, special effects, and construction work. Manage Safety Reporting: Handle and deliver regular safety reports to production leadership. What You’ll Bring: Experience : Well-established experience in production safety or a related field, with a proven ability to deliver results and drive safety initiatives. Leadership Skills : Proven leadership experience in a safety management capacity is preferred. Safety Expertise : Strong expertise in contractor safety, construction management, safety training, and compliance with regulatory authorities (e.g. WorkSafe BC, MOL Ontario, CNNST, etc.) Project Management : Ability to manage multiple projects across different locations, along with excellent communication and organizational skills. Qualifications : Demonstrable Production Safety experience in the motion picture and television industry. Disney has an ambitious production slate over the next few years, and we’re building a pool of talented freelance Production Safety Advisors to support our various projects. While applying for this role does not guarantee placement on any specific production, candidates who meet our criteria will be recommended for freelance positions as new productions arise.
    If you’re ready to play a crucial role in ensuring safety across our productions, we’d love to hear from you! Sobre The Walt Disney Studios: Sobre The Walt Disney Company: #J-18808-Ljbffr

  • At Walt Disney Animation Studios we have a deep commitment to the philosophy that creativity inspires technology, and technology inspires creativity. Engineers in our Production Technology department are charged with developing and implementing new algorithms to solve unique and challenging problems for all of our animated content. We are looking for a Software Engineer to join the Production Technology Hair and Cloth team. Our developers are responsible for the creation, support, and evolution of the studio’s custom tool set used for procedural creation of hairstyles, fur grooms, embroidery, and feathers, as well as tools for character effects shot work including hair and cloth simulation. We work in a very collaborative environment, interacting daily with artists who use the code we develop. Job Summary A key consideration for all of our tools is the ability to support a high degree of artistic control to achieve the precisely art-directed performances of the characters in our films. The developer filling this role could work on a variety of areas, including: Geometric and procedural techniques Design and development of intuitive user interfaces Physics simulation algorithms High performance parallel computation Plus other computer graphics algorithms relevant to associated artist workflows In this role, you will also work with production leadership, technical directors, cross-team software engineers, and researchers. In-depth understanding of both underlying mathematical foundations as well as user-facing workflow needs are qualities we seek in an ideal candidate. Sample Projects Include Evolution and support of our procedural geometry tools for creating hair styles, fur grooms, embroidery, feathers, and fiber-based cloth. Development of our extensive set of custom geometry deformers. Design and development of intuitive visualizations and new interactive tools and workflows. Development of mathematical and geometric libraries underlying our overall tool set, e.g. collision detection/resolution, linear algebra, and simulation and optimization libraries. Support and extension of our cloth and hair simulation solvers and associated authoring tools, e.g. for property authoring, specification of constraints, collision interactions, etc. Profiling and optimization of our tools and libraries, both existing and those in design/development. Required Education Bachelor’s degree in Computer Science, Computer Engineering, Mathematics, Physics, or equivalent experience. Key Qualifications 3+ years experience in a professional animation/VFX, or games environment and/or comparable academic/research experience with a focus on areas related to our hair and cloth toolset. Understanding of computer graphics foundational concepts and algorithms. Proficiency in C++, ideally C++17 or later. Ability to develop and optimize algorithms for efficiency and scalability. Familiarity working with Maya API, USD, OpenGL, and/or Houdini. Ability to engage with artists to understand their requirements and formulate practical solutions. Excellent problem solving, troubleshooting, and debugging skills. Ability to adapt and extend relevant research to production-level tools tailored to specific art-directed needs. Bonus Qualifications Master’s or Ph.D. in Computer Science, Computer Engineering, Mathematics, Physics and/or equivalent experience. Strong mathematical fundamentals, such as linear algebra, PDEs, and numerical methods. Experience with performance tuning and writing/debugging of parallel and vectorized code. Production experience working with artists to design and implement tools. Knowledge of the latest publications in the academic community relevant to hair and cloth. Experience building clean interfaces using UI development toolkits (Qt). Working knowledge of Python. Familiarity with GPU programming. Experience with ML-based techniques. Compensation The hiring range for this position in British Columbia, Canada is C$93,700 to C$125,600 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits may be offered dependent on the level and position offered. #J-18808-Ljbffr

  • An international animation studio in British Columbia seeks a Software Engineer for the Production Technology Hair and Cloth team. The ideal candidate will have strong C++ skills and experience in animation or VFX. You'll work on creating and optimizing tools used for hair and cloth simulations while collaborating with artists to enhance workflows. Competitive salary is offered in the C$93,700 to C$125,600 range.
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  • A leading entertainment company is seeking a skilled Digital Matte Painter to create striking digital environments for feature animation. This hybrid role requires collaboration with various teams to achieve visually compelling results. Applicants should have a relevant degree and at least 3 years of experience, along with strong skills in Photoshop and Nuke. The expected salary for this role ranges from C$85,900 to C$109,900 per year.
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  • Generalist Artist - Digital Matte Painting for Feature Animation - Expression of Interest This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home. This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter. Position Summary We are looking for a talented and collaborative artist to join our Environments team. As a Digital Matte Painter, you will create striking digital environments that support the storytelling and visual style of our feature animation projects. Working under the guidance of the Environment Supervisor or Matte Painting Lead, you’ll craft digital matte paintings that blend seamlessly into the animated world, using a mix of painted, photographic, and rendered CG elements. If you thrive in a creative, collaborative environment and enjoy combining artistic vision with technical skill, this could be the opportunity for you. We value diversity and welcome artists from all backgrounds and experiences to bring their unique perspectives to our films. What You’ll Do Create high-quality digital matte paintings and set extensions that align with the film’s art direction and maintain stylistic consistency across shots and sequences. Integrate 2D and 3D elements with a strong understanding of composition, color, light, and atmosphere to achieve visually compelling and cohesive environments. Collaborate closely with Environment, Lighting, and Compositing teams to ensure that matte paintings integrate seamlessly into the final shots. Translate concept art and visual development materials into production-ready environments that reflect the story’s tone and mood. Maintain continuity and visual consistency across sequences while adapting to creative feedback and evolving direction. Troubleshoot technical and artistic challenges independently, while seeking guidance and sharing solutions across departments. Proactively communicate progress with production and supervisors, ensuring that deadlines and creative goals are met. Research and gather visual references to support environment design, composition, and lighting. Participate in reviews and contribute to a positive, collaborative team dynamic. What We’re Looking For Bachelor’s degree in Fine Arts, Digital Art, Computer Graphics, or related field; or equivalent experience. Minimum 3 years of production experience in matte painting, environment creation, or related disciplines within feature animation. Proficiency with Photoshop and Nuke. Good knowledge of 3dsMax , Maya , or Houdini (with VRay or RenderMan ). Familiarity with Gaea, SpeedTree, ZBrush, or Substance Painter, or Linux-based pipelines is a plus. Strong understanding of lighting, color theory, atmosphere, and composition within a stylized or cinematic animated context. Ability to create artwork that blends with the unique aesthetic and visual style of an animated feature. Excellent problem-solving and time management skills; able to adapt under shifting priorities and tight deadlines. Strong collaboration and communication skills; open to feedback and eager to contribute to a team-oriented environment. Desire to grow professionally within the studio. As part of your application please include a current resumé, demo reel, art portfolio and shot breakdown. Join ILM The hiring range for this position in Vancouver, BC, Canada is C$85,900 to C$109,900 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered. #J-18808-Ljbffr

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Astrid-Lindgren-Weg 12 38229 Salzgitter Germany